Hello,
I released my very first game on android and I decided to take over the project to release it on PC (here in free version and the same game for a few euros on steam).
The idea for me is above all to have the most optimized game possible but also retro in its game design. For example, the game does not notify the unlocking of a customization element but still specifies how to unlock it.
I'll need feedback on my still-developing music mode to know what I can do to improve it, and if it's clean in its current state. Any idea is welcome.
I would like, thanks to this beginning of the commercial game, to then launch myself into bigger, more ambitious projects.
Does this kind of project help to find a dev team or does it still feel like a beginner?