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Nova Loadstar

2D Space Strategy Game with you directly in it · By LDGamingExpress

Updates: Sticky

A topic by LDGamingExpress created Jan 30, 2022 Views: 83 Replies: 4
Viewing posts 1 to 5
Developer

Version 1.1:

- Sound effects have been added for shooting, explosions, missiles launching, and for the formation of a galactic empire.

- Ambiance sounds have been added to help set the mood of the game.

- A typo in the tutorial was fixed.

- A bug causing multi-planet wars involving the player to not correctly change the diplomacy of the player was fixed.

Developer

Version 1.2:

- Some bug fixes have been done to make peace deals and war declarations involving the player work properly.

- Drydocks have been added as new buildings on planets that increase the number of ships planets will automatically build.

- Memory leak has been fixed from diagonal bullets not being removed after a certain distance. Scrolling should also be easier without this bug.

Developer

Version 1.3:

- Trade between planets was overhauled to rely directly on the supply and demand each planet has, resulting in prices gradually converging with variations due to random events and buildings on planets.

- An encyclopedia is now included on the main menu to allow players to learn about the different ships and buildings in the game.

- Refineries were added for planets to increase fuel supplies.

- Forts were added for planets to automatically and freely produce troops.

- Cities now increase the supply of crew on planets.

- Military and trade ships now increase planetary crew and fuel demand.

- Planetary Defense Stations can be built by planets to stay in orbit and shoot enemy ships with omni-directional bullets.

- Some bugs regarding omni-directional bullets were fixed.

- A news feed has been added in the top right to show either the latest news or full news log going back to the start of a game.

Developer

Upcoming Update: Version 1.4

While I am not ready to release 1.4 yet, as I have to add some features I have been trying to entirely work out, I thought I should announce it here since I have noticed some new players to the game. The update will include some fixes to the appearance of the buttons in the game (Windows 11 partly broke the appearance of them) and I intend to add additional mechanics to minerals to tie them more to the rest of the game besides being a way to gain income. There will also be at least one event (not spoiling since I plan to cover this in a trailer) that allows the player to increase the size of the galaxy.

Developer

Version 1.4:

- All button issues relating to the Windows 11 update have been fixed.

- Various bug fixes have been done relating a player's fleet ships, galactic empire rebellion mechanics, and empire relations.

- Trade ships will now mine asteroids and bring resources back to their home planets to make profits and affect the supply of such resources at their home planets.

- Advanced modules have been introduced for custom ships and are randomly generated in each galaxy to use different amounts of the minerals in them (affecting their price), and have new mechanics like colonization, direct missiles, torpedo bombers, etc.

- Galactic events have been introduced with the Salient Flotilla being the first with a ship spawning from the new planet of "Horizon" to go colonize outside the original galaxy and increase the galaxy size.