No update this week. We're taking a small break to participate in the Global Game Jam with the Memphis Game Developers community this weekend.
What we're working for next weekend:
-Oculus Native SDK
-AI (no promises tho) The issue with the AI is we don't want "bystander" enemies to walk through the player. However we're running into hiccups in getting the NavMesh to only allow *certain* ai to walk near the player and not others. (i.e. Combatants can walk into the fight zone, but not enemies). THe reason why this is tricky is that we have a dynamic zone (i.e. the player) and at this time, there isn't an out of the box solution for that with Unity.