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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Creating new locations

A topic by Fenriswolf1991 created Dec 01, 2021 Views: 285
Viewing posts 1 to 1

Sorry for asking this question, but I currently am modding Axu and now stand before a big problem. I can mod and add new items, NPCs, Felonies and such without any problem. Even caves work fine, but I cannot add any aboveground locations. I wanted to create a Monster Hunter Guild with a NPC who gives missions like the bounty hunter one, but I cannot make the location spawn properly. How can I define more numbers for Tile Index? It gave an error when I used an index not used by other locations, but  for testing, I gave it the tile 0, like villages, and it got spawned instead of one random village tile, but it was broken. It was half guild hall and half random created village houses.