1. Use of material presets. A question was raised in the Grads In Games Discord today that needs addressing, and I'll be updating the briefs this evening with the following.
Textures & Materials
It is presumed that you will be creating your own textures and materials for all core assets. In your documentation, show maps/meshes/etc. for anything you've created. If you've used any tool defaults/presets instead, please include general notes covering any used.
We'd presumed that you'd be sourcing and creating your own materials anyway so hadn't specified it as a condition in the brief. In retrospect, this may have been an incorrect assumption, particularly for those in Rising Star who may not have even looked at PBR in any detail yet. As the briefs are live and this could be a significant change for some people, it's unfair to make it a definitive rule and we'll allow use of preset materials if they're needed.
For those final year & Masters students doing Search For A Star, I'd still strongly recommend sourcing & creating your own.
2. Last call for Stage 1 submissions. If you want to get feedback from our team of games professionals on a piece of your portfolio work, you need to submit it through your Stage 1 submission form by Thursday night, as I'll be processing the last of them from 9am on Friday morning.
As ever, good luck with everything & if you have any questions, need any help or something resent, let me know either through email, Discord, your project forums, Twitter or wherever else you can find me & I'll do my best to get it sorted for you.
Thanks!