Details of Patch 0.10
Story
- Npcs with dialogue
- Overarching questline
- Maps
- Bosses
- Cutscenes
- More party members
Weakness System removed
UI Changes
New inventory screen
- Able to use consumables that are available outside of combat
Changed the highlight color of quest button
- Small change when navigating the quest menu
Changes to shop UI
- Have to confirm purchase before buying an item
- Dialog box now displays if you do not have enough money to purchase an item
Easier to navigate dialogue options using M&KB and controller
Misc.
NPCs can use chargeable spells that deal more damage
Some equipment now absorbs/reduces some elements
Start menu
Bug Fixes
- Issue with using a spell when in the pause menu
- Issue with mouse over not working for comparing stats when changing class in pause menu
- Issue where in the pause menu if a quest was completed and you clicked it, the game would crash
- Issue with player sprite still moving when in dialogue. If moving beforehand
- Issue with UI not showing the correct name for what ailment or buff the player had recovered from
- Minor fixes
What's to come is here
Along with these updates, I am changing the numbering of updates. Since 1.0 is technically considered finished.
Thank you,
Val