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Motel Spooky-Nine

A solo ttrpg about pursuing relationships at a romantic resort occupied by otherworldly beings. · By DINO♥JAM

Review (5/5)

A topic by kumada1 created Sep 23, 2021 Views: 334
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Motel Spooky-Nine is a single-player monster-romance trpg. Its intent is to be a bit steamy, but hookups (and romance!) are both entirely optional. You can play by making meaningful personal connections with monsters, and the game doesn't treat this as silly. Rather, its watchwords are consent and indulgence.

Consent might seem a little bit weird in the context of a single-player game, but Spooky-Nine is pretty careful to avoid pushing the player towards stuff. It also kinda checks in with the player, in case the player forgets to do this themself.

Spooky-Nine's PDF is 13 pages, with a clean, readable layout. It's currently a little bare-bones, but the game is in itch-funding in order to add art. The writing throughout is solid, and the mechanics are explained clearly.

And there *are* mechanics. This isn't a crunchy, mechanically-heavy game, but you do build a motel floorplan out of cards.

To play, you travel that floorplan by flipping those cards one at a time, Carta-style.

Each card triggers an encounter, as well as a Reflection that you journal. These Reflections can be short, but the game's intent seems to be that you lean into the steam and write a bit. If you play that way, Spooky-Nine might take a month and give you a short story collection. If instead you speedrun it, you can be done in an hour and change.

Almost every encounter is with a different monster, but you can bring back previous monsters simply by writing them back into the story. If you like one particular monster a lot, simply encounter them a bunch.

Spooky-Nine is nonspecific with gender, and it gives you a prompt but otherwise leaves you to determine the details and circumstances of each monster you encounter. For example, you hear scratching at the door when you stop outside the shapeshifter's room, but the shapeshifter's species, traits, history, etc, are mostly up to you.

I say mostly, because the game does use a "sexy dice" set to determine which parts of each monster you describe in detail. Again, this is optional and you can change it, but it's also one of the few circumstances in tabletop where a game will ask you to describe mothman's thighs.

Overall, if you like journaling games and attractive monsters, Spooky-Nine is very likely your thing and you should get it. If you're sold on the first but not the second, you *can* play this very PG, but it might not be exactly what you're looking for. And if you're looking for mechanical difficulty or combat, theoretically there's nothing stopping you from fighting every monster, but the game really isn't designed with that expectation in mind.

What is is, however, is a fresh concept done really well, and an important niche in the rpg ecosystem.


Minor Issues:

-Searching itchio for this title *does not* produce it in the search results. Itchio search really doesn't like to check for whole phrases, so it just goes wild pulling up hundreds of other games with 'spooky' or 'motel' instead. Adding some other word to the title might help.