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Catastrophe

​A chaotic platformer of Cat-astrophic proportions · By Catastrophe Crew

Developer Update Week 6

A topic by Catastrophe Crew created Sep 14, 2021 Views: 92
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Developer

HI, it's Harry the director again. 

This week was nothing short of massive for us here at the Catastrophe team. We presented our game to the public for the first time at the Perth Games festival, and the reception was overwhelming. There were so many other creators there with their own things to show, and hearing their feedback as well as playing their own projects was fun and insightful. Going in we were all really nervous, but after seeing people play and enjoy our game gave us a much needed confidence boost that should keep us motivated going into the future.

Of course it wasn't all fun and games. Our players found a plethora of bugs and gameplay faults that we need to address, but ultimately this should only make our game even better going forward. Some of the exploits that players found we actually really liked, and are probably going to keep them in to reward the creative. "It's not a bug, it's a feature" as the saying goes.  Some of the more design-oriented issues we discovered were to do with directing the player towards the quests, and incentive regarding breaking things. A lot of players really enjoyed just running around smashing stuff in the attic, that when they got to the main room they were sorely disappointed by the lack of things to break, as well as having little reason to do so. We want to compress this space a lot more so that the player always feels like there's something they can be doing, as well as making it more clear where points of interest around the level are.

Overall PGE was a really enjoyable and educational experience for all of us as game developers, and we're looking forward to presenting something even bigger and better towards the end of the year!