Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Catastrophe

​A chaotic platformer of Cat-astrophic proportions · By Catastrophe Crew

Developer Update Week 5

A topic by Catastrophe Crew created Sep 08, 2021 Views: 59
Viewing posts 1 to 1
Developer

Hi, Keely the art lead here to update you on what’s been happening with Catastrophe.

I’ve drawn up an official poster for the game that had to be completed a little too quickly due to time constraints and may be updated later, however the priority rests with making things look a bit more polished in-game. It was a little bit of a process juggling the poster between two different drawing programs to get it looking just right, but I hope the finished product adds that little bit of pazazz to the project. UI menus have been made or progress throughout the level, an ending score and for the new quest system that is being put into place so that players can see their current quests and whether they have completed them. The notepad aesthetic of the menu was interesting to conceptualize and making sure that all elements fit with the previous menus created, however I think they fit rather well. Some UI elements still need to be updated and tweaked so that our tech lead, Curtis, can implement them more easily into the game.

Otherwise, the biggest thing would be the quest system and getting those nice finishing touches with the look of the game so it looks polished for players.