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Ye Olde Cactus Smash

Cactus makes perfect! Requires HTC vive. · By Ian Diaz

Export to browser with WebVR?

A topic by cvan created Nov 13, 2017 Views: 258
Viewing posts 1 to 1

Hi there! This by far had me laughing far more than any VR game I've played. Thank you for that. Really! I much prefer this over the zombie shooters (probably because I'm better at this too, heh).

So, I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!