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Catastrophe

​A chaotic platformer of Cat-astrophic proportions · By Catastrophe Crew

Developer Update Week 4

A topic by Catastrophe Crew created Aug 31, 2021 Views: 75
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Developer (1 edit)

Hi, Harrison the Director here again. This week we wanted to give life to the quests and tasks you'll be doing in the game. With the Perth Games Festival coming up very soon, we need to prioritise what things will be ready to go and present before then, and what things we might need to sacrifice. We decided to have at least 10 'quests' or tasks spread out around the main living space of the house, and set about to determining just what these might be. From our group efforts we were able to come up with a prop list, and 11 different simple tasks our feisty feline will be able to complete. 

Our ideation here actually led us to think of an interesting backstory element we could add to our relatively lore-light game though visual storytelling. The cat in our story isn't simple being a bastard because that's just what cats do. It could be that Gerald, our poor owner is preparing to have a date over, but the cat is aware that the would-be girlfriend is actually nasty an manipulative under the surface. So our furry hero is doing everything they can to ruin it and prevent them from ever getting together. Little things  like this can really add to the personality of the game, so I'd personally love to implement this is we can with hints here and there, and maybe even a cutscene if we have time. Sort of like a 'true ending' if you manage to complete all of the tasks within the time limit.