Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Deadly Halloween Party

IGMC17 - A witty puzzle game, inspired by games of old. Can you escape the Game Master's wrath? · By zelgadis85

Update history (from v1.02 onward) Sticky Locked

A topic by zelgadis85 created Nov 01, 2017 Views: 192
This topic is locked
Viewing posts 1 to 1
Developer (1 edit)

V1.02 (November 1)

  • Basement button puzzle was incorrectly referencing button Y as Z. This has been fixed.
  • Fixed a few typos.
  • Fixed a few illogical object placements. I mean, the Game Master may be wicked, but I'm sure he wouldn't place a bookshelf in front of a lamp in the library! Also, the second guestroom seemed to be haunted as you could walk through many objects there. This has been fixed, sadly.
  • Fixed a few errors in LEGACY mode puzzles, where geese would suddenly become goats. I'm sure you would have wanted to see that happen in real life, though. (Please don't say you were serious.)
  • Added another possible victory condition for LEGACY mode puzzle #3.
  • Decorated a bit of LEGACY mode rooms, to avoid getting the feeling you transfer into the same map every time (even though you won't). LEGACY is mainly for some extra fun, so I won't make too much effort in that.


V1.03 (November 5)

  • Fixed autosave not working properly. Now game is autosaved when changing rooms, after a certain amount of time has passed since last autosave.
  • Change study computer functions a bit. You can now get a map of the mansion from it, but at the cost of losing the ability to enter the locked guestroom on the second floor. Choices, choices!
  • Changed computer room unlock options to reflect actual rooms in the mansion.
  • Added some decorations to a few rooms. Several rooms are still rather empty.
  • Changed the treasure in the basement a bit.
  • Credited both KADOKAWA and Enterbrain for graphics and audio as I was uncertain which one would have been correct.
  • Added a 'fin.' text to the ending. Thanks to Punamaagi who created it for me!
  • Added additional death for the letter puzzle in the basement. It's up to you to find it, though.
  • Disabled HARD mode as it wasn't working as intended. From now on, NORMAL means death enabled, EASY means death disabled. Normal mode still gives more points, though.