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Catastrophe

​A chaotic platformer of Cat-astrophic proportions · By Catastrophe Crew

Developer Update Week 2

A topic by Catastrophe Crew created Aug 09, 2021 Views: 82
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Developer

This week The Catastrophe crew started to work on some of the more intricate mechanics and elements of the gameplay itself, rather than just building the world and levels. We designed several UI elements, ironed out some bugs and created the basis for an object that behaves like rope no matter where it's grabbed from. Nothing's perfect just yet but it's nice to see some elements coming together. In addition to this we've mapped out the entire first level, but an issue stopped us from testing it just yet. This pushes us back a bit but it shouldn't take too long.

Finally, the Perth Games Festival in which we are going to showcase our game has been revealed to be a lot earlier this year than we were expecting, causing us to consider shifting our direction rather drastically. We need to create a more complete experience in a shorter amount of time in order to present. We might end up shifting to a more open-world sandbox rather than level based. This will allow us to shift back if we ever need to, but also might end up taking us in a better direction we might not have considered before.