Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Livin' high in a Hype Hive

A topic by Pavel_Li created Aug 01, 2021 Views: 192
Viewing posts 1 to 1

Hey, comrades! This post is  an idea for the game for getting easy of onboarding process for newcomers. I’ll be appreciated for any kind of feedback. Long story short: turn on Nicki Minaj – Beez in the trap, and welcome to the Hype Hive.

1. Formulating idea and problem

This concept is about bees…And about how well-coordinated work of very small creatures affects the entire planet.

Why is it important? Because making common cause even by the little creatures can bring us all together for the good of the world in which we live.

Each pollinated plant is a seed for the growth of a new one. 35% of all our food depends directly on bees, the remaining 65 % - indirectly: such industries as the coffee industry suffer-productivity decreases, meat-livestock feed becomes more expensive, and so on. As a result, food becomes more expensive then unprotected segments of the population are getting criminalized. Whereas, protecting bees from extinction due to the Colony Collapse Disorder (CCD) or varroosis  is an excellent unifying thing.

2.  UX

The player will gain experience in project management. He will feel the significance and importance of the smallest members of the workflow through the visibility of the relationships. We achieve this by scaling the problem of bee loss. A direct reference to office work - the hive processes are made in the form of a Kanban board:

To do

In process

Done

Known issues

  • Sell honey
  • Buy/update workers bees

Harvesting mountain honey

Collecting pollen of mountain flowers

Falling of KPI’s wildflowers workers bees

3. Description 

Main goal to get player the sense of managing office processes. So, the RTS genre fits this need extremely well.

Main game entities:
  • Hive or Family – contains the starting number of honey bees, gives the Player the experience of managing a team.
  • The starting number of honey bees of different types (it varies) forces the player to choose different strategies for the development of the Family, depending on the environment.
  • Environment (forest, meadow, mountains, hills) - provides resources and events.
  • Event– the appearance of another colony of honey bees in the neighborhood, the change of the time of day, the defeat of a tick, the defeat of one of the three viruses, CCD, the death of the uterus, the maturation of the fungus, the disappearance of the fungus, the appearance of termites. Violates the usual course of actions of the player.
  • Five types of units: eggs, bee larva, The Mother Queen (TMQ), the loafer (eats and TMQ fertilizer) and working-class bee.
    • Eggs can be modified into three units: TMQ, the loafer and working-class bee. Randomly.
    • There’re two types of larva: one, that will be loafers, and the second that will be TMQ or working- class bee. If you feed one resource, it will be a hard worker, if the other is TMQ. Thus, you can plan and understand the composition of the Family. And the larvas only eat and sleep.
    • The Mother Queen (TMQ) lays eggs depending on the amount of food, affects the growth rate of the Family, feeds the hard workers. He dies suddenly.
    • The loafer fertilizes TMQ. He eats a lot, does not work, burns out his life. If not kicked out of the Family, it slows down / slows down development.
    • Working-class bees collect pollen and nectar, bring them to the Family, feed the larvae, repair the hive, prepare the cells of the honeycombs for laying eggs in them by the queen, secrete wax and build new honeycombs, maintain the necessary temperature in the hive, protect the nest. They make honey. Can be upgraded to fighters.
  • The Honey can be sold on Honey Fair. Different honey and different amounts of honey are produced from different plants. Each honey has its own value. But the pricing is floating. With the money you can buy more working - class bees, improve/repair the hive/apiary, retrain working – class bees to extract nectar from other flowers, buy the right plants, buy insecticides.
  • Plants – general description of the resource. It includes flowers, shrubs, trees, mushrooms.
  • Mushrooms – heal bees from three types of viruses. They are formed on trees and in prepared soil. The process is very long. They can be absorbed by wild animals or humans.
  • Insecticides – thing for the treatment of bees from mites to prevent bee diseases. Available immediately by default. Reduces the working – class KPI, and therefore the amount of honey produced. They can be a source of CCD.

4. Example of gameplay:

There are outside world and the Hive, which made as open space (for player). It’s like two game regimes.

So, the level has loaded. The player sees the outside world and what plants are around it, and how far away they are. Whether there are other colonies or insects nearby.

Player selects the appropriate upgrade for working – class bees so they will be able to harvest specific plants. Then Player sets them (working – class bees) according to their roles: collecting nectar, crafting honey, nursing larvae.

Workers can be sent to advanced training courses so that they can learn how to collect nectar additionally from another type of flowers. For example, growing in the mountains, if the mountains are nearby. Or we send a young fighter to the cadet corps to complete the course.

The proximity of the forest to the hive means for player the possibility of developing a fungal mycelium in the future, which will protect the family from diseases. At the same time, there are wild animals in the forest that can attack the hive or destroy the mycelium. Diligent crafting of honey can attract them.

Switching to the hive. We are at open space office like environment. We see which larvae – loafer or worker-uterine-we already have in stock. We focus on how many products they will consume and correlate with what is around us.

There is a plan for the development of the hive, the prospect of the need for worker bees or the expansion of possessions for access to the desired resources in the form of forests/plants.

At a nightfall, you cannot collect nectar. Returning working bees can nurse larvae or repair the hive, or restore strength. Or we can fighters to attack a neighboring colony. Every kind of bees can’t regenerate outside the hive. Accordingly, there will be a lot of losses during the evening attack.

Thereby we have the hybrid of War Craft and Civilization.

5. Table of typical actions

Typical player’s actionEvents inside game How influences the UX?What should happen for the player to change his behavior?
Inspection of the territory for drawing up a plan for the development of the colonyWhen starting a level, a random set of resources is generated, as in RTSForces the player to choose a certain development strategy, reveals the first horizon of task planning.From the very beginning of each run the player has a set of different strategies
Setting tasks for workersThe appearance of another colony of honey bees nearbyIf you send all the workers to get nectar by default, you can expect that the neighbors will attack and destroy your hive, since there is no protection (all bees are harvesting).The strategy of upgrading workers into fighters should have a benefit. For example, another colony should be useful for finding a cool flower meadow nearby.
Creating only larvae of future loafers to send the formed individuals to a meeting with the queen for egg production and colony population growthThere is a limitation in resources: both in nectar areas and in hard workersThe player will be bored soon.To the resource limit, we add the randomness in the appearance of larvae. That is, it does not depend on the player which larva will appear from the egg: the future drone or the future hard worker / uterus
Concentrate as much as possible on the extraction of nectar and the production of honeyThe hive is getting affected by one of three viruses: the Wing deformity virus, the Sinai Lake virus, the black queen bee virusThe player ignores insecticides, as they reduce the amount of honey produced, and hence the profitHere is the search for a balance between the use and non-use of insecticides. In the end, it should become clear that development through fungal mycelium is the most optimal strategy