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Goldeneye 0.0.7

A topic by Unfortunate_Alpaca created Jul 02, 2021 Views: 251 Replies: 2
Viewing posts 1 to 3
(2 edits)

To start with, the battle system is broken. One time it began waiting for an enemy to move after it had already died, and another I managed to get the final red slime's health down to (I believe) zero points, but instead of dying it started bouncing around the battlefield; both of which forced me to reset.  

The combat system is quite interesting, but probably needs to be rebalanced. The enemies are too strong; that first battle takes far too long, and would probably be able to pass as a boss fight if you buffed their attack slightly; and due to some other things such as how the rotations currently work (which really bugs me, but I have no idea how to put it across other than just a 'lack of polish,' which isn't very helpful, I know), and the speed (which is fine as it is, but a x2 option would work wonders), it doesn't take long to start getting tedious.

As for something a bit smaller, the text on some skills bugged out (such as the effect text repeating over and over and names/descriptions being too big and overlapping or going out of the box. I can only confirm these for Coco for now, although I might search for more later).

But despite what I've said, it's pretty enjoyable, albeit a bit empty (for now). As much as the battle system frustrated me at some points, it's a cool concept and, with a bit of tweaking, could end up being really fun. A lot the nicknames and skill names gave me a chuckle and I really liked the gacha animation.

(2 edits)

Also, as a side note, I noticed there's a discord, so I could send you some pictures/videos of bugs I find if you want, (although I don't use discord much so I don't know how it works for the most part, which may be an issue); and while I didn't feel it was necessary to mention the buggy Japanese, if you could tell me what it's meant to say (preferably in characters), that'd be much appreciated.

Developer

Hello! Thanks for the feedback!

We've noted down these bugs and are currently working on fixes for the combat. Currently balancing is not done yet, some characters are super strong and some are lackluster or straight up weak. A 2x speed is something we do have planned but since the game is full of bugs and is still in early development, it would probably not be worked on anytime soon.  If you have any suggestions regarding the rotation battle, please do share! I'm always looking forward to improve it. 
It would also be great if you joined the discord as thats the fastest place for me to track and respond to bugs and announce new updates.  Also, the japanese font will be updated soon. Once again, thank you for your feedback!