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DragonRuby Game Toolkit

An intuitive 2D game engine. Fast, cross-platform, tiny, hot loaded. · By DragonRuby

Is it really possible to make large/med games?

A topic by applebeesTacos created Jun 26, 2021 Views: 1,813 Replies: 8
Viewing posts 1 to 6
(-1)

can you make any project with this?

(+1)

The devs always talk about a game for Nintendo switch, somewhat popular, can't remember the name but should be easy to find. 

Developer(+1)

Info here: https://itch.io/post/3947617

(+1)

may be referring to A Dark Room

No, you can’t make any project with this. It’s a 2d-primitive engine, so if you wanted to do anything in 3d you’ll have a difficult time.

Developer (2 edits) (+2)

If your goal is 3D, then yes, it’s probably best to use another engine.

With regards to 2D games and the respective codebase size: A Dark Room for the Nintendo Switch is made with DragonRuby. The codebase is around 20,000 lines and has ~8 hours of gameplay. 20k lines might not seem like a lot, but implementing the game in C#, C++, or Objective C would have yielded a codebase close to 60k lines easily (Ruby is a very expressive language that lets you do a lot with very little code).

(-5)

I haven't seen Ruby used in the consulting industry in 10 years. I thought it was dead. I mean, I'm glad I have this product but I can't bring myself to learn a new programming language to do one thing. Can the Ruby API be wrapped in another language's?

(+2)(-1)

What the heck are you talking about? I work with Ruby everyday, I receive a lot of offers, ...some times several a day. If you use Github, Shopify, Stripe and thousands of other smaller sites, you use a Ruby powered site.  ... I guess I'm feeding trolls again :/  

Developer(+1)

Worth consulting this website: https://isrubydead.com/

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