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Skinn Pro

Skin & Blend-shape Projection + More · By cwmanley

Can Skinn Pro help with this problem?

A topic by nomax5 created Jun 05, 2021 Views: 241
Viewing posts 1 to 1
(2 edits)

Hi & thanks for making Skinn Pro

I bought it in desperation yesterday not knowing exactly what it can do because skinned mesh's are the bane of my life at the moment.

So I'm developing a Unity game that relies heavily on facial blendshapes and being able to change clothes in game.
I'm using the original MBLabs characters with Blender 2.79 because of license reasons.

Anyways I made a mini skirt fitted it to my character deleted the mesh and Exported armature and skirt as fbx.

Then in unity I make the skirt a child of the character and attach my copyBones script to the skirt it copies the bones from the character to the skirt with a bit of code like this.
targetRenderer.bones =
sourceRenderer.bones.Where(b => targetRenderer.bones.Any(t => t.name == b.name)).ToArray();  

That was working fine until recently

Then on some models the skirt just disappears?

Skinn helped me find the possible problem...

The characters with working skirts have 8 more bones than the models where the skirts disappear    

I have removed 4 bone finger bones on each hand in later models because mecanim wants 3 finger bones not 4

This seems to be what is causing the problem, but I am not sure because I can't find information about this subject.

I am asking for your advice regarding the capabilities of Skinn Pro and would welcome any other advice or recommendations you have.

Can Skinn Pro help with this problem?

PS I am very happy with my purchase I like how unintrusive it is & I'm sure it will help me in the future my character have around 200 blendshapes for character creation & many expressions.

Thanks in Advance

Roy