my head hurts
Floppy ragdoll rpg sandbox with physics-based combat · By
I actually do like how the game works now, but removing the cap on the upgrades would be nice, but of course that would get a little op so i would personaly add enemy scaling based on your stats, with enemies getting stronger based on what you upgrade. (enemies do more damage the more health you got, enemies having more health the more damage you deal, ect ect.)
it would also be cool if bosses after defeating them for the first time also get difficulty scaling to make sure they arent a joke the second/third time through.
Enemies scaling off of the stats you have is not a good idea, as it makes stat progression meaningless.
I'd instead propose a "world level" in which enemies' base level increases based on what your current world level is, and maybe you could spend Juice to increase it, which would then increase your progress rate. This should also effect bosses as well.
I also like the idea of using "Core Stats" to improve them (Such as Muscle or Brains), while you could still invest Juice into advancing any of your "Minor Attributes" such as (Health, Health Regen, or Melee Damage).