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Meatshields

Turn-based strategy at your convenience · By Meatshields

Version 1.1.1 is Live! Sticky

A topic by Meatshields created Aug 28, 2017 Views: 123
Viewing posts 1 to 1
Developer

Oh WOW it's HERE!!! And it only took me a very long time -,__,-

But that doesn't matter, let's get some patch notes going!

  • Added a Damage Chart instead of the "deals weak/heavy damage from/to" descriptors
  • Bots now have a 30 second timeout window per-turn instead of 7 seconds (Thanks, /u/asah !)
  • HOPEFULLY reduced amount of bot and examplebot errors. We'll certainly see about that, though, won't we? :X

EXISTING UNIT CHANGES:
- Thunderstorm cost reduced to 25000 from 28000

NEW UNITS:
Skateboard:
- 1000g
- 1 Vision
- Moves 8 tiles when loaded
- Can only move 1 tile when not loaded
- Dies in one hit from any attack by any unit at any health
- Description: What good is a speedy entrance if it doesn't have style? Skateboards are an easy and affordable way to move a foot soldier a great distance in a hurry. When not being ridden, however, they can only idly roll in any given direction. Skateboards die in one hit when attacked by any unit.

Peregrine Falcon:
- 1000g
- 2 vision
- Moves 5 tiles, including over oceans
- Can move/attack twice if not ambushed
- Very weak damage output
- Vision is doubled if on building, mountain, or forest
- Dies in one hit from any attack by any unit at any health
- Description: Using their incredible speed, Peregrine Falcons can move twice per turn, provided they are not ambushed. Agile, yet fragile, they die in one hit from any damage source. When given the opportunity to roost on a Building, Forest, or Mountains tile, Peregrine Falcons double their vision range.

Earthquake Engineer:
- 1500g
- 2 vision
- Moves 2 tiles
- Slightly weaker offensive capabilities than a knight
- Damage output is doubled if target is on a building, forest, or mountain
- 1 to 2 attack range
- Can counter attack if attacker is within attack range
- Cannot Capture
- Description: Anyone who says science isn't real has clearly never had to fight an Earthquake Engineer. There's nothing magical about their methods. With precise measurements and sophisticated machines they are able to create an earthquake at any target location. Although they have an attack range of more than one space, they can counter-attack in defense as long as they can reach the offending target. Their damage output when attacking or defending is doubled if their target is on a Forest, Mountain, or any building tile.

Buckshot Knight:
- Cost: 3000g
- Vision: 2
- Moves 3 tiles like a Knight
- Deals great damage against all footsoldiers. Deals weak damage to more expensive units.
- Cannot capture
- Description: Some folk just aren't very easy to reason with. Buckshot Knights are precisely some of those folk. With the ability to deal massive damage to almost every foot soldier on the board, they'll only be willing to put down their weapon after a victory, or when you've pried it from their cold, dead hands.

Vampire:
- 3000g
- Vision: 1
- Moves 3 tiles, not slowed by mountains or rivers
- Deals weak damage
- Fully healed and can move again upon a successful kill
- Cannot Capture
- Description: Every village has its own tale about a time when it had a Vampire problem. Elders that seem paranoid or senile to foolhardy youth merely remember losing their village's livestock and accompanying farmers to these demons of the night. Siphoning the vitality of their victims, Vampires quite literally steal the lives of thier prey. Vampires are healed to full and are able to move again every time they make a successful kill. They are not slowed by mountains or rivers. They cannot capture buildings.

Reaper:
- 12000g - Vision: 1
- Can move 5 tiles freely, including over oceans
- Deals decent damage to cheap-medium expensive units
- Healed fully and can move again upon a successful kill.
- Cannot Capture
- Description: May your life be rich and joyful for many years before you ever see a Reaper. Tasked with collecting the dead from their mortal shells, Reapers can be convinced to collect their quarries just a little bit early if a very prosperous army can promise them a jackpot. Reapers are healed to full and can move again upon a successful kill. They are not hindered by any type of terrain and can glide across the ocean if necessary. They cannot capture buildings.

As usual, please prepare for massive bugs and then post them here if you find any! Also give me your newest suggestions for balancing/next changes :D

Have fun!