1. Is it possible to add water bottle crafting to chemistry lab?
2. Battery jumper currently fully recharges car or suit battery on use, even if those are at 99% charge.
- is it possible to use the battery in a similar way to using a tool?
* would have to hold the mouse button for 2-3 seconds over empty tile or the car
- if using battery took 3s, then it should be possible to avoid wasting those on entering the car with a battery in hand
- maybe the battery holds some limited charge instead and is only partially depleted on use?
* if the suit is at 90%, then the battery will lose only that 10% charge?
From the Trello board
1. "Crystals"
- "raw" (resource like ore) and "refined" crystals as items?
- for crafting electronics instead of scrap? Like quartz?
- for solar panels, the glass layer
2. "Evaluate: having resource tiles reduce tool durability after they are harvested."
- could the resource tiles keep their last harvest progress?
* same way the airlock works when clicked to open/close
* no need to even keep those values in the save file, discarded on save/load
3. "Way to see base total power gen / consumption before you have solar panels."
3a. "Figure out how to let players access the Base Power info popup via the Biofuel Generator."
- always open base power window on biofuel generator? (screen)
- have 1 inventory slot and "Refuel" button?
- or add 2-3 inventory slots and have generator auto refuel instead?
- generator only consumes fuel when at 2/200 level to avoid turning off