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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

InDev 0.52.1 - Suggestions

A topic by Ameey created May 03, 2021 Views: 153
Viewing posts 1 to 1
(1 edit) (+1)

1. Is it possible to add water bottle crafting to chemistry lab?


2. Battery jumper currently fully recharges car or suit battery on use, even if those are at 99% charge.

- is it possible to use the battery in a similar way to using a tool?

* would have to hold the mouse button for 2-3 seconds over empty tile or the car

- if using battery took 3s, then it should be possible to avoid wasting those on entering the car with a battery in hand

- maybe the battery holds some limited charge instead and is only partially depleted on use?

* if the suit is at 90%, then the battery will lose only that 10% charge?


From the Trello board


1. "Crystals" 

- "raw" (resource like ore) and "refined" crystals as items?

- for crafting electronics instead of scrap? Like quartz?

- for solar panels, the glass layer


2. "Evaluate:  having resource tiles reduce tool durability after they are harvested."

- could the resource tiles keep their last harvest progress?

* same way the airlock works when clicked to open/close

* no need to even keep those values in the save file, discarded on save/load


3. "Way to see base total power gen / consumption before you have solar panels."

3a. "Figure out how to let players access the Base Power info popup via the Biofuel Generator."

- always open base power window on biofuel generator? (screen)

- have 1 inventory slot and "Refuel" button?

- or add 2-3 inventory slots and have generator auto refuel instead?

- generator only consumes fuel when at 2/200 level to avoid turning off