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[Feedback needed] Mr Ragdoll - Simulator

A topic by DonPuno created Apr 27, 2021 Views: 251 Replies: 3
Viewing posts 1 to 3

Hey Rocketeers,

Today I would like to show you a mini projects. I built it to play a little bit around with the Ragdoll Physics of Unity. Ok, the result is far from being polished, but I think others could have fun with the simulator as well. So I decided to publish it on itch.io.

https://rocketman-gaming.itch.io/mr-ragdoll


Current features of Mr Ragdoll:

  1. Spawing Ragdoll at Player's position
  2. Shooting balls around
    1. Vary their size and speed
  3. Shooting bombs around
    1. Vary their explosion force
    2. Vary their size and speed
  4.  Let it rain Ragdolls from 1 to 100 per click!

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I would be happy the get feedback from you regarding...

  • Is there a feature you'd like to be implemented
  • Do you think these kind of simulators need music?
  • Do you like the current features?
(+1)

Hi DonPuno! Fun simulator :) 

Here are my answers to your inquiries: 

  • Is there a feature you'd like to be implemented:
    • Add button to detonate the bomb at a specific time
    • Add indication to what is currently selected - bomb, ball or ragdoll
  • Do you think these kind of simulators need music?
    • Yes I think they should have music. Especially I missed an explosion sound when the bomb detonates
  • Do you like the current features?
    • Yes, The Let it rain Ragdolls is awesome! the ball is somewhat unneeded I think.  The bomb is great and the bomb force adjustment is very nice addition

Hope this review was helpful:) 

Shifful Studio

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Hey Shifful!

Thanks for your next feedback! I deeply appreciate it.

You've mentionend good points. Regarding the Ball-Feature, I think it doesn't make much sense in the current version. For the fututre I plan to make the Ragdoll stand. But currently I am struggling with making a ragdoll stand. Couldn't be so hard as long as it's not an active ragdoll, don't you think? If you know any good tutorial explaining a ragdoll stand, it could make my life  a lot easier for the next update. So far I only found complicated tutorials for active ragdoll systems. Yugh :/

I think implementing music and some sound effects will be quickly done.

Indication which type of feature is currently selected is also a good idea! Thanks!

Regarding the detonate a bomb at specific time feature. So you mean the player has a trigger? For example, you shoot the bomb, first mouseclick, then you click the mouse button for a second time and the bomb will detonate?

Greetz,

Michael

(+1)

Hi Michael! 

So regarding the standing ragdoll, I'm not that familiar with this ragdoll systems so I can't help there sorry :/  

Regarding the bomb detonation, as you described it sounds perfect - second click  should detonate the bomb :) 

Tell us when the next features are implemented so we can test again :)

Thanks,

Tom