Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Doug - Top-Down Chaotic Shooter

A topic by Clintos created Apr 23, 2021 Views: 252 Replies: 4
Viewing posts 1 to 3

Hi everyone. I've recently started work on Doug, a 2D top down chaotic shooter currently in its early stages of development.

It would be extremely helpful if you could try out the game and provide feedback on its current state. You can take a look via the following link at https://clintos.itch.io/doug.

If you dont want to play the game, feel free to just watch the following gameplay snippet:

Does the game face any framerate drops for you? Does it crash? Does the shooting feel lacking or satisfying?

Looking forward to hear what you have to say!

(+1)

Hi Clintos. Played your game for a while:) 

I would suggest removing the installation for now, maybe when the game is finished it will be more relevant but for now it feels quite annoying (maybe others here feel differently :)). 

Anyway loved the shooting part, the screen vibration is a nice touch. Can I replace weapons? I couldn't figure out how (if not maybe add this functionality). Also some of your weapons need a visual upgrade (mostly the special weapons, the regular automatic rifle and sniper are awesome). 

anyway great job :)

(1 edit) (+1)

Hi Shifful Studio!

I would suggest removing the installation for now, maybe when the game is finished it will be more relevant but for now it feels quite annoying (maybe others here feel differently :)). 

Regarding the installation issue, once I release the next playable version, I'll promptly remove this!

Can I replace weapons?

Yes! You can drop weapons using the 'Enter' key, which is an issue on my part for not making that clear. I'll update this to make it easier to understand! 

Also some of your weapons need a visual upgrade (mostly the special weapons, the regular automatic rifle and sniper are awesome). 

Yep, I completely agree! All sprites in the game are constantly being changed and tweaked, including all special weapons!

Thank you so much for your feedback, it's greatly appreciated!


- Clintos

(1 edit) (+1)

Hey Clintos,

here is my feedback.

What I liked:

  • Graphics, they were conistent within the game. I like it!
  • Fire and weapon effects

Potential points of improvement:

  • I had no sounds. Maybe the game has no sounds so far.
  • Dropping the weapon with a key which is located around the WASD-Area would be fine. For example Q or E. The same key for picking up would be very comfortable as well.
  • A little menu for quitting and pausing the game.
  • A kind of score system to that you get a kind of reward for playing
  • Balancing the enemies. With the right weapon, like that flame thrower, you can easy rush through the whole level. It is just walking and shooting all the time. But aiming is not needed at all. Just clicking.

I hope I could help you. If you'd like to take a glimps on my recent game "Balls of Steel", it would make me super happy to get a feedback. Just if you like and have time for it for sure ;)

Greetz, Michael

(+1)

Hi DonPuno,

Thank you for taking the time to review my game, I really appreciate it!

I had no sounds. Maybe the game has no sounds so far.

Correct, the current version of the game has no sounds. However, I'm actually currently working on adding sounds into the next playable version!

Dropping the weapon with a key which is located around the WASD-Area would be fine. For example Q or E. The same key for picking up would be very comfortable as well.

Great idea! I've heard similar feedback from others too, so its definitely something I'll change as soon as possible.

A little menu for quitting and pausing the game.

Completely agree with you here!

A kind of score system to that you get a kind of reward for playing

Yep, I've already got some plans for scoring and tracking player progress in the game! The current idea is to have multiple levels the player will linearly progress through, however they can choose the visit previous levels with their current statistics and gear.

Balancing the enemies. With the right weapon, like that flame thrower, you can easy rush through the whole level. It is just walking and shooting all the time. But aiming is not needed at all. Just clicking.

This is still something I'm constantly working on trying to fine-tune, which I'm admittedly having some trouble with. There's a very fine line when it comes to balancing the weapons and enemies. 

Regarding the Igniter (flamethrower weapon), I've also received feedback regarding the potency of it! It's having it's damage values and RPM reduced to avoid making it absurdly strong against all enemies currently in the game, whilst still trying to maintain its identity as a powerful flamethrower. Therefore, once the updated version of the game is released, you'll be hopefully pleased to see that the Igniter will become a contender against other weapons in it's rarity level rather than a clear winner.

I hope I could help you. If you'd like to take a glimpse on my recent game "Balls of Steel", it would make me super happy to get a feedback. Just if you like and have time for it for sure ;)

You've helped me so much! I'll definitely check your game out and let you know what I think as soon as I can! :)

Thanks!

- Clint