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Color Shooter

Shoot through three levels of turrets, robots, and speed boosting apples · By Zach_C

My experience

A topic by FORST5R. created Mar 20, 2021 Views: 103 Replies: 1
Viewing posts 1 to 2

Hello,
So I played this game and I have quite a stuff to tell, and how I feel about this game.
So first things first, the gameplay. I know this is alpha, but this hit-detection, movement, and overall is, not so good. You always start aiming, what is weird, but it is okay, as you don't want to hip-fire anyway (More on that later). We need to point out the elephant in the room, and that is movement. Character is really fast, that is a big problem. You don't want your character to run like cheetah. It also makes this problem: When you're running up a tilted floor, and move to flat floor, character will fly up there, and it can be multiplied by jump. This makes real glitch, where you can skip quite a portion with just a simple jump, like in red story level 2, going up stairs, gonna go up, on end, jump, you will jump to the end of the level. Second problem here is that character can't walk straight forward on stuff that is higher than his knees, and that is big problem too. You're moving, and then you can't walk past, and it is quite irritating. Third problem is this: You touch the wall, and you will stop completely, and can't "slide" on wall. It is really irritating, mainly in red story, where there are pillars, you touch the wall, and you stop. 

Now moving from movement to gun-play. There is crosshair when hip-firing, but f you hip-fire, most of time you'll hit wall. It may be realistic, and would be good on first look, but thing is: There is no spread (or there is but I am not aware of it), and also the shooting is object based, so bullet goes where the creation point aims to. Firstly, crosshair isn't helping, bullet doesn't go where camera aims, because as said, it is object based shooting, and so you'll never hit hip-firing. So you can only rely on aiming, but that isn't good too. If you're next to wall, you won't see, because gun won't move to camera, but camera moves to gun, so if gun is in wall, your camera will be too. This can make problem, but not too big problems. Secondly, you'll need to always have to aim a bit above than where you want to hit, as the camera is above the gun.
To next point, is how the gun is handled. There comes smoke like from campfire. Is that pistol still using gunpowder that is still with smoke? What are we firing? Matchlock musket that looks like pistol? But jokes aside, it can be really irritating, or funny by how you look at it. Enemy is shooting and on next second you can't even see his body. The AK has it fixed, but you'll get that only at blue story. Next is that you can kill enemies on one hit. It is realistic on one side, but this is game, so you don't really need that much of realism. Set enemies to die on three shots, and that way, you can also set less enemies.

Okay, now, from gameplay, let's move to maps. This is quite a thing. Maps are really short. They can take only around minute if you're going normal playthrough, but can be beaten in less that 10 seconds if speedrunning. Yes, it is alpha, but as with enemies, you can make less with better quality, and it will change quite a lot. Thirdly is design. They are really simple, have almost no decorations (Only blue story maps have decorations). It is alpha, but it is better to work on game right away rather than make placeholders. These maps also have quite a flaws, as said in gameplay, you can just glitch thru map and beat it.

And lasty, overall. With some fixes, this game can turn into actually quite a solid game. I have setted 4 stars out of 5 as of now, but I will change rating if this what I wrote will be fixed. If you have any questions, write me on discord: FORSTΞR.#1780 . If you'll want, I can even help you with creation of game. But anyway, have a good day!

Developer

Thank you for your feedback. I have been aware of most of these issues, and I have fixed a couple of them for the next update. The levels are still being worked on and are not final. Again, thanks for the feedback.