Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Skinn Pro

Skin & Blend-shape Projection + More · By cwmanley

Creating an atlas in linear color space

A topic by elfinik created Feb 21, 2021 Views: 118
Viewing posts 1 to 1

Hello.

Thanks for the awesome asset. I used it for a while on a test project and it worked well. But as soon as I moved it to the main project, I ran into a problem.
My project uses a linear color space. When I try to create an atlas from textures, it is generated with errors: if padding is enabled, the atlas is created completely black (as I understand it, this is due to the compute shader). If padding is off the albedo atlas is generated normally, however other cards that use the Skinn shader have problems. For example normal map.
Please tell me how you can fix this?

Thx.