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Caves of Qud

Chisel through a layer cake of thousand-year-old civilizations. · By Freehold Games

How do I start it

A topic by 2097 created Feb 17, 2021 Views: 562 Replies: 2
Viewing posts 1 to 3

It says on the wiki that it needs DirectX… What the heck is even that!? I'm on Linux.

Getting segfaults, core dumped, and then in the Player.log here are the last few stack frames. Looks to me like some audio issue.

#0  0x007f58c81783c0 in funlockfile
#1  0x007f58c8d3ed38 in AtomicStack::Pop()
#2  0x007f58c8a7d364 in BucketAllocator::Allocate(unsigned long, int)
#3  0x007f58c8a7da5d in DualThreadAllocator<dynamicheapallocator>::Allocate(unsigned long, int)
#4  0x007f58c8a7986e in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int)
#5  0x007f58c8a79631 in malloc_internal(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int)
#6  0x007f58c97c3235 in FMOD::MemPool::alloc(int, char const*, int, unsigned int, bool)
#7  0x007f58c97e942b in FMOD::OutputALSA::addALSADriver(char const*)
#8  0x007f58c97e977e in FMOD::OutputALSA::getALSANameHintDrivers()</dynamicheapallocator>

OK, the sitch is that apulse can't hack it. You need real pulse audio. I mean on this particular version of Alsa

So with pulseaudio I can run it♥

But is there a way to just disable sound?