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Battlefleet Engineer

Tactical fleet combat with modular spaceships · By Metalfusion

Will the game support Modding ?

A topic by DarkStar076 created Jul 15, 2017 Views: 475 Replies: 2
Viewing posts 1 to 3
(1 edit)

Greetings Metalfusion.

Just played the demo and I love what i have seen so far.  I understand that it might be too early to ask this question at this point in time, but for me, the answer is generally what determines if I will purchase a game.

 Will the player be able to modify the game ? (ie: add new weapons, weapon types, modules, components. etc)

Thanks in advance.
DarkStar076

Developer

Likely not as the game hasn't been technically designed to support that. While some may find this limiting, it also has some benefits in the form of universally comparable and easier sharing of ship designs, fleets and levels. The sharing of ships, fleets, levels etc. is likely going to be through Steam Workshop integration. These user created files can already be shared manually.

One of the initial inspirations for this game was Battleships Forever. I really liked the sandbox mode where you could have different kinds of ships and fleets fight each other. It also had (has?) a nice community in the forums creating beautiful ship and fleet designs, but what frustrated me was total lack of restrictions in the ship editor that led to crazy power creep. Most of the designs from the forum were extremely overpowered against all of the vanilla ships and each other as well to the point that you couldn't have any meaningful battles with them. This was maybe around 2009, and Battlefleet Engineer has evolved to something a bit different, but I still think that the core idea of having a standard set of modules and rules is worthwhile even if it limits creativity and amount of content available for the game.

However, the game is already designed to support some customization such as changing the graphics (sprite textures, particle effects) and most of the UI is actually fully "moddable" due to it being implemented using HTML, JavaScript and CSS that are all editable.

(2 edits)

While I understand and have witnessed the modding mayhem you speak of, I still firmly believe it is possible to "have your cake and eat it too". Unfortunately that is the hard part.  Enabling the code to allow the player to choose between having modded content in the game or not. 

Either way, I wish you luck and look forward to see future developments in Battlefleet Engineer