Details of Patch 0.04
Combat Changes
- (NEW) Buffing/Debuffing should now properly go away after 3 turns, can reset turn count on yourself or NPC before 0
- Changed how damage is dealt so it is a closer range and will go above the calculated damage you are to hit
- With this change came the nerfing of AI damage (hopefully) as they were too strong
- Which means at higher levels you will be able to stomp all over them
- Changed weapon attack power as they were too strong with the changes
- Buffed NPC defense to reflect the changes to damage
- (NEW) Equipment now has accuracy and evasion stats
- (NEW) NPCs can now evade your attacks
- (NEW) NPCs can now miss attacks
- (NEW) Status Ailments added
(NEW) Status Ailments
Status Ailments added include:
- Poison
- Burn
- Frozen
- Sleep
- Confuse
- Rage
- Paralysis
- Silence
- Weakness
- Ability to remove the status ailments once placed only for player (In a future patch the amount of abilities that remove ailments will be 2-4 to not flood the spell selection)
- Every turn there is a chance to get out of the ailment before the designated turn
- That chance goes up every turn the ailment is still on
- Poison and burn cause damage over time
- Frozen, Sleep and Paralysis cause turn skips
- Confuse has a chance of hitting a random target
- Rage deals 150% more damage but only through normal attacks but also takes 150% more damage, the target is a random enems
- Can only be used on enemies
- When silenced you become unable to use any magic
- Weakness makes all damage dealt only 25% of what it would have been
- NPCs/Players can have multiple DOTs but only one Ailment
- Certain spells have a special effect added to them (Burn, Frozen and Paralysis)
- A notifier for when someone has recovered from a status ailment should be displayed
Combat UI Changes
- (NEW) Added “One More” text to show that the character has another turn because of hitting a weakness or hitting a critical
- Changed UI color for moves to white
- (NEW) Added text to show which character an NPC is attacking to better clarify the status ailments/moves, unless it is an AOE
- Reworked the Magic/Item menu
- Now has description of what you are trying to use
More details located here