Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Elgar 2D RPG - for portfolio

This project is building a small RPGMaker like engine inside Unity. · By Valcombird

Patch 0.04 Locked

A topic by Valcombird created Jul 06, 2017 Views: 197
This topic was locked by Valcombird Dec 10, 2017
Viewing posts 1 to 2
(2 edits) (-100)

Details of Patch 0.04

Combat Changes

  • (NEW) Buffing/Debuffing should now properly go away after 3 turns, can reset turn count on yourself or NPC before 0
  • Changed how damage is dealt so it is a closer range and will go above the calculated damage you are to hit
    • With this change came the nerfing of AI damage (hopefully) as they were too strong
    • Which means at higher levels you will be able to stomp all over them
    • Changed weapon attack power as they were too strong with the changes
    • Buffed NPC defense to reflect the changes to damage
  • (NEW) Equipment now has accuracy and evasion stats
  • (NEW) NPCs can now evade your attacks
  • (NEW) NPCs can now miss attacks
  • (NEW) Status Ailments added

(NEW) Status Ailments

Status Ailments added include:
  1. Poison
  2. Burn
  3. Frozen
  4. Sleep
  5. Confuse
  6. Rage
  7. Paralysis
  8. Silence
  9. Weakness
  • Ability to remove the status ailments once placed only for player (In a future patch the amount of abilities that remove ailments will be 2-4 to not flood the spell selection)
  • Every turn there is a chance to get out of the ailment before the designated turn
    • That chance goes up every turn the ailment is still on
  • Poison and burn cause damage over time
  • Frozen, Sleep and Paralysis cause turn skips
  • Confuse has a chance of hitting a random target
  • Rage deals 150% more damage but only through normal attacks but also takes 150% more damage, the target is a random enems
  • Can only be used on enemies
  • When silenced you become unable to use any magic
  • Weakness makes all damage dealt only 25% of what it would have been
  • NPCs/Players can have multiple DOTs but only one Ailment
  • Certain spells have a special effect added to them (Burn, Frozen and Paralysis)
  • A notifier for when someone has recovered from a status ailment should be displayed

Combat UI Changes

  • (NEW) Added “One More” text to show that the character has another turn because of hitting a weakness or hitting a critical
  • Changed UI color for moves to white
  • (NEW) Added text to show which character an NPC is attacking to better clarify the status ailments/moves, unless it is an AOE
  • Reworked the Magic/Item menu
    • Now has description of what you are trying to use

More details located here

locked this topic