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One critical bug so far, and suggestions/extras.

A topic by Paitshens created Jan 19, 2021 Views: 131 Replies: 1
Viewing posts 1 to 2
(4 edits)

Bug: Vampire boss fight missing image:

Battles:
Most battles almost felt like is a boss fight ("One enemy only" type battle.)

Every boss should have more than one types of attack.
Maybe an attack that decreases user defense, attack/magical attack.
-Status effect type skill should be use-able by specific turns, such as every 5 turns to use... [something attack], additionally can be same rate as their default attack, sort of an 50% chance to use that skill every 5 turns.

Not in-battles:
Shops in the kingdom. If there's actually one, since the missing image is causing the stop of progression. ;(

- Healing potions, MP potions, buff types potions.
-Equipment, not only increases defense or attacks, they can be made having effects like regenerate HP/MP per turns, more other options in RPG Maker. 
*These are related to shops

Misc:
-Using TP as charge-able attacks , such as when user reach 20 TP, they can use it to maybe recover their HP/MP or to "Double Attack" maybe something more.
Bigger attacks, when the user has 100 TP they can unleash a powerful attack or maybe full heal with special status effect.

-Enemies have TP too, a skill for specific enemy/boss cost of 100 TP with rate of 9, which is their... something like ultimate attack(?)

"Good luck"

Developer

Thank you very much for your comment..

I'l try to fix the bugs for a moment.

That's what I've been thinking about TP, I will use that to "Summon" section. So it's not gonna waste for the future.

Shopping will be added in the next update.

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Thank you, I will add your NPC character as "paitshens" as Beta Tester in my games if you don't mind. You can meet him/her in the developer room around Vanaria Kingdom.