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Dolus - 2D indie platformer about Grief

A topic by Ratgibnak created Dec 18, 2020 Views: 1,481 Replies: 32
Viewing posts 21 to 30 of 30Previous pageFirst page
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Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! 

Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?

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Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.


As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ?

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Concentrated Power Attack ! 

This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.


How could we improve this ? Does it look good to you ?


We also made some progress on a new monster that will be part of the Denial level.

Creepy right ? ^^

Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !


Follow us in our game development journey !

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Ratgibnak

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The ripples of your suffering can bend the reality around you !


We added a new effect when the player takes damages ! :) I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future. Should I make it a bit faster or go further ?

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Ratgibnak

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This other-worldly monster won't miss any of your movement ! His gaze will follow you everywhere  !

Next time we will show you what it looks like when you hurt it !

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Ratgibnak

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Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones.

This giant jellyfish has some bloom on the tentacles and the electric sparks.

Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Should I also change the color of the sparks on some specific actions made by the jellyfish or the player ?

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Follow us in our game development journey !

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Ratgibnak

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Last week we joined LaGameCup contest for French indie games !

 

We are very happy with the current progress we made on Dolus and all the feedbacks we got from the community. We hope to win the contest ! Wish us good luck :)

To celebrate here is a short clip from the video presentation that we made for the contest :

As you can see we have added a new object in the environment 馃檪  The Flames ! They will light your path ! 

Next week we will show you some cool stuff we made for the stars. We also have another great news but it's still a bit early to tell :p

 

Ratgibnak

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Last week we revealed the composer that will work with us on Dolus ! 

You can check out the demo sound he made for the Denial level :

https://twitter.com/DolusTheGame/status/1405910676917215238

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We are back from holidays ! Fresh and ready to work hard on the boss from the Denial level !

Do you recognize it from the artwork that we posted a while ago ? All the patterns from the different attacks are now ready. We will show you in the coming weeks all the animations that we have for this boss. 

Follow us in our game development journey !

Insta - Twitter - Facebook

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The Knight of Denial Idle Animation !

After facing the dark walls of the fortress of Denial, will you be able to defeat your biggest fear ? What is that fear ?  Your Own Emotions !

Follow us in our game development journey !

Insta - Twitter - Facebook

Viewing posts 21 to 30 of 30Previous pageFirst page