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Starting Dev. & playable alpha build

A topic by Jacob Fliss created Dec 17, 2020 Views: 181
Viewing posts 1 to 1
Developer (6 edits)

This game is built in GBStudio. A great tool for making GameBoy and GameBoy Color games.

Just FYI, the GameBoy has some pretty big limitations as far as music and sprites:
- 5 sprites per line, 10 sprites max per screen. Max 192 unique 8x8 sprites for the background layer.
- 4 colors per sprite can be used, but 1 of them is a transparency. So really only 3 shades of green.
- 3 channels of music, 4th channel can be used for sounds, but I don't use it as it produces screeches pretty much, lol.

I have a short little video up showing the opening theme music and a working logo. After that I have some screenshots of some scenes I created for both battle and some of Greater Faydark and Northern Felwithe.

For the programming, I have the combat, 2 spell casting and 2 skills programmed. NPC monsters roam and can respawn after death. You have a level, experience, player stats, and equipment. (Press the start button to view them.)

Here's a playable demo: GB EQ v0.0.0.1 Alpha (newgrounds.com)

Most of my time has been learning what works and what doesn't work as far as sprite and sound limitations. Now that I've learned, I plan on speeding up development.

Any comments, concerns, ideas, let me know!