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PongMeister - Squash Alpha

The prototype of a new virtual tennis experience. Whack the ball for a high score! · By Kaiden

Bug report thread Sticky

A topic by Kaiden created Nov 30, 2020 Views: 96 Replies: 1
Viewing posts 1 to 2
Developer

Anything game-breaking? Does something not look design-intended? Look no further - post your bug report here. I still am not good enough at this to do micro-optimizations and other things, so not everything might be addressed - but I will try my best to correct any issues PongMeister has.

Achou algum erro? Algo não parece intencional? Não entre em pânico - reporte seu bug aqui. Ainda não sou habilidoso o suficiente para consertar tudo, porém farei o meu melhor para corrigir qualquer problema.

Developer

Bug: Player character can't perform attacks if pressing against a wall (pressing a directional key towards a wall while touching it). Attacks in contact with the wall are possible, but keeping any button pressed during it makes any attack a failure.

Possible cause: The vertical attacks trigger when the attack button is pressed while a directional attack is triggered, and the forward attack triggers when the player speed is 0 (they're still). If the player is in collision with a wall, their speed is 0 - the forward attack triggers. However, a directional input is being pressed, and a conflict happens.

Possible fix: The exact state machine result of this situation is not yet determined, so this is preliminary. Instead of using inputs for the vertical attacks, use player speed as well. "If player speed = upwards movement, up attack; if player speed = down movement, down attack". This may have other consequences, however.