Been working on this course for a while and it's finished now so it's time for a sale. The course makes use of my Resource Gatherer RPG top down asset pack for demoing how to setup the code and game scenes in Godot 4.You can watch the whole course on YouTube for free covering these topics and more
Player controller, collision, and animation setup
Equipment switching hotbar to go between pickaxe, axe, and hammer tools
Equip items to the character as a seperate sprite slot. Animations can be reused for different sprite designs and possibly different tools by doing this.
Inventory for holding resources and a HUD for showing how many of each resource type the player holds while in game
Particle effect explosion that plays when a resource node is depleted and removed from the game level
Showing how to use resource files in Godot for defining item types, resources, categorizing resource nodes and equipment, and more.
I also have a Unity version of this course on YouTube if you prefer using Unity as your game engine. That series starts here.
Includes the following asset packs: