T'is my Birthday so I figured I would extend this and get back To it, Have a good one yall
I like games that involve some kind of econrmy / market to invest and play around with so I have been drawn to this Idea for quite some time now. When I started this first game I just lost my dog so my mentality was " just work, get it done work"... and that had led this game to become quite spaghettified so I ( and a poll of 6 people on my twitter) fell I should re build my game in a cleaner and easier way to expand..
All images are from my old game / build. i have yet to release anything of the new on. There is not much to look at just et BUT I am actually really happy that I made the Menu system work. What I wanted was 4 (or more later) tabs that were toggleable but only one menu at a time.
I have laid the foundation and am starting to finish up 2 mechanics and add in some temp art and some more upgrades.
The thing I am struggling with is the time/day mechanics. I want a ingame day to happen every 15 or 30 min, but I also want it to know if it is a new day on return to the game. This will make it more worth it to close the game than come back to play more later.... I hope that works on browser as one feature does rely on a proper exit of the game :0 haha future bug maybe
Base mechanics are being added
In the first try of this game I started to do a thing called inheritance and Im getting better, With it I can create several different products / jobs / More without having to rebuild the hole node structure everytime.