
When you start making games you always think in terms of content and unique mechanics like story, characters, level, world building, a grappling hook that keeps on getting new abilities, and bite-sized puzzles.
But to get to the point where you can make your game actually unique and make it stand out in the flood of indie games released every year (20.008 indie games released on Steam in 2025) you need to create fast.
You have to keep up with genre standards and on top of them add your unique features, and that's a lot of work especially if you have to "reinvent the wheel" every time. But I got you covered
A series of assets and learning content that you can use to create your own game factory using Godot Engine.
Create a solid (yeah we follow S.O.L.I.D standards) code base leveraging on battle-tested solutions for game development and stop wasting time trying to solve problems that already have solutions.
The Godot Essentials is here to provide solutions for people who want to make games instead of hundreds of code lines that turn into spaghetti later on. We build the systems so you can focus on building the game.
We offer a special price for everyone willing to get it all in a one time purchase. Instead of getting a single item, be it an asset, a book, a course, or a template, why don't you get the whole system?
The cookbooks are a compilation of tutorials to create the necessary features to create a genre specific game in Godot Engine. They work like a starting point where you learn the rationale behind each feature and can implement them in your own project understanding when to use them, how they are made (so you can tweak and thinker with them), and insights from game design and game engineering perspective.
The courses offer a project-based teaching approach where we build a complete project leveraging on the features we have available so you understand how to connect everything together in a complete playable project.
The bundle's goal is our crowd funding process.
Every time we hit the the bundle's goal, we start the development of a new iteration of the Godot Essentials, meaning a new game genre will go through our problem-solving process turning into a new Godot Essentials cookbook, course, asset, and template.
Next iteration: Godot Shooter Essentials (a.k.a the pewpew Essentials)
This is how we help you help us: you get access to our products at a discounted price while helping building more products so you can get more stuff at a discounted price and help us building more products [repeat].
Includes the following items: