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zzarko

11
Posts
29
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A member registered Dec 04, 2020 · View creator page →

Creator of

Recent community posts

I have used your tool in my game Popeye in Space:

https://zzarko.itch.io/popeye-in-space

I am in the process of making another game, and I wanted easier way to edit values for your tool so I made my own editor, you can find it here:

https://bitbucket.org/zzarko/sfx-editor/

This one has save/load functionality and, at least for me, faster and easier way of experimenting with parameters. If you like it, feel free to include it in next version of your tool if you want.

Sorry all for late replies, I was on vacation, and right after that I got a bit ill... Now I'm catching up :)

A, pa bilo je igara u tom broju SK... :) A definitivno ima dosta programera koji bi to danas znali da naprave (nisam jedan od tih, meni je ova igra najbolje što trenutno mogu da napravim).

Thank you very much for trying it out!

Thank you very much for making a video! I love your videos, mostly know them from Indie Retro news site :)

Thank you very much for mentioning my game!

Autoru igre... :)

Thank you very much for including my game in your monthly video, I love those!

C'mon people, do not blame the author of the game for inaccurate emulators! The game works on real machine, file bug reports to emulator authors. Great game, thank you for publishing it!

(1 edit)

The speed of this game is insane! I have never seen so fast 3D on a C64. Hats off to you sir!

Impressive work!!!

I saw in the comments that you are using software sprites and a sprite multiplexer for hardware sprites. Coder LFT made two sprite routines that I think could be usable in the game of this type:

https://www.linusakesson.net/programming/fieldsort/index.php

https://www.linusakesson.net/scene/lunatico/misc.php

If you have the time, take a look, it may be something that could be useful to you. I really hope that this game will be finished.

Cheers!