100 levels with game characters, and 10 additional with computer badges (Commodore sign, ZX sign etc), so 110 in total.
zzarko
Creator of
Recent community posts
Hi, thanks for playing the game! I did contemplate about bullet power-up, but did not implement it in the end (several people told me that the game would become too easy). Maybe if I decide to make updated version, but for now I am going to focus on other (mainly non-programming) retro things, like fixing some of my old computers...
I have used your tool in my game Popeye in Space:
https://zzarko.itch.io/popeye-in-space
I am in the process of making another game, and I wanted easier way to edit values for your tool so I made my own editor, you can find it here:
https://bitbucket.org/zzarko/sfx-editor/
This one has save/load functionality and, at least for me, faster and easier way of experimenting with parameters. If you like it, feel free to include it in next version of your tool if you want.
Impressive work!!!
I saw in the comments that you are using software sprites and a sprite multiplexer for hardware sprites. Coder LFT made two sprite routines that I think could be usable in the game of this type:
https://www.linusakesson.net/programming/fieldsort/index.php
https://www.linusakesson.net/scene/lunatico/misc.php
If you have the time, take a look, it may be something that could be useful to you. I really hope that this game will be finished.
Cheers!


