Sort-of... I ran out of memory to include end picture in the (until then single-load) game, so when player finishes all, end picture is loaded over some of the game data, and after the picture is displayed, game data is loaded back.
zzarko
Creator of
Recent community posts
Thank you for trying it out! Yes, I know it would be more fun with 2 players. That would complicate a bit detecting both joystick/paddles/mouses and keyboard too. I did spend some time trying to figure out how would that work, read some codebase64 articles, but decided in the end not to put it in. If I get more knowledge about the subject, maybe some update later, who knows...
Hi, thanks for playing the game! I did contemplate about bullet power-up, but did not implement it in the end (several people told me that the game would become too easy). Maybe if I decide to make updated version, but for now I am going to focus on other (mainly non-programming) retro things, like fixing some of my old computers...
I have used your tool in my game Popeye in Space:
https://zzarko.itch.io/popeye-in-space
I am in the process of making another game, and I wanted easier way to edit values for your tool so I made my own editor, you can find it here:
https://bitbucket.org/zzarko/sfx-editor/
This one has save/load functionality and, at least for me, faster and easier way of experimenting with parameters. If you like it, feel free to include it in next version of your tool if you want.
Impressive work!!!
I saw in the comments that you are using software sprites and a sprite multiplexer for hardware sprites. Coder LFT made two sprite routines that I think could be usable in the game of this type:
https://www.linusakesson.net/programming/fieldsort/index.php
https://www.linusakesson.net/scene/lunatico/misc.php
If you have the time, take a look, it may be something that could be useful to you. I really hope that this game will be finished.
Cheers!


