The game was weird, interesting, and funny all at once — I honestly didn’t know what to expect next! Loved the sound effects and music, they really added to the charm.
Zyphor Studios
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Thanks a lot for playing! 🙏
Really appreciate the feedback—sorry for your eyes 😅 I actually used very little chromatic aberration, but yeah, the RGB shift was done through a custom shader. I’ll definitely try to tweak it and make it gentler. And yes, I’ll for sure check out your game too! Looking forward to it :)
I had a really great experience playing this one! The challenges ramped up nicely and genuinely got tougher with each level. Keeping up with the timer added a whole new layer of pressure, and it made beating each stage feel super satisfying. It’s definitely a tough game, but in a good way. Overall, really well made—great job!
This was a really polished experience! I loved the low-poly, stylized art style—it gave the game a charming look and feel. The puzzles were interesting and kept me thinking, and that first 2D art piece for the intro was really impressive and set the mood perfectly. Overall, everything felt well put together and cohesive. Great job on making something so enjoyable to play—I really had a good time with it!
I really liked the art style and the overall vibe of your game! I couldn’t fully figure out the goal or how the numbered directions (1, 2, ∞, etc.) were supposed to work, so a short tutorial or even some in-game text explaining the mechanics would be super helpful. But honestly, it ran smoothly and felt polished—definitely less buggy than my own jam entry, so great job on that! Looking forward to seeing more from you.
Hey everyone! Just a quick heads-up —
The mouse sensitivity issue was completely unintentional! I totally planned to add a sensitivity slider, but with just 1.5 days and a lot to handle, I ran out of time. I’m aware it feels way too fast on some setups (especially high-DPI mice), and I’ll definitely fix that in a post-jam update. Thanks for your patience!
Also, about the suspicious download warning — that’s just Itch being overly cautious with zipped Unity builds. There’s nothing harmful in there, and I understand how that might’ve scared off some players. I’ll try to find a better packaging method next time.
Appreciate everyone who took the time to play! 🙏
Hey! Thanks a ton for checking it out — I’m really glad the narrative landed with you, that means a lot. And yeah, the downward camera angle at the start of each scene was actually a last-minute decision, but I’m happy it felt intentional!
Sorry about the bug and sensitivity weirdness — I definitely ran out of time to fine-tune those things (classic jam crunch 😅). Hopefully I’ll get to polish all that in a post-jam update. Appreciate your feedback!
Hey Kaylee, thank you so much for playing and for the thoughtful feedback! I completely agree about the sensitivity — I actually planned to add a slider, but I ran out of time during the jam and had to prioritize finishing the core gameplay. Definitely something I’ll be adding in future builds, along with your other suggestion about showing the character’s age more clearly.
Really appreciate you pushing through the download warning too — that means a lot. Thanks again! 😊
