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Zweistar

21
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1
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Yeah, unfortunately I didn't have much time to iron out bugs or finish the main gameplay loop before the deadline. The initial idea was to have gacha game mechanics, where the party would have stats that affect damage. The lack of block sliding was a bug that I didn't catch until after the deadline, but the fix was literally just moving one line of code above another one lmao. Thanks for playing though, and I'm glad you liked the concept!

Wasn't expecting a bullet hell on the list, but you certainly nailed the aesthetic, and the difficulty is just right :)

Very cute, very fun, great job! :)

So I actually deliberately didn't add instant drop, because the original tetris didn't have it. As for the dungeon portion, enemies are supposed to spawn continuously until you lose, but both spawning and the game over condition had bugs I didn't have time to iron out before the deadline. Thank you for playing though, and I'm glad you enjoyed the aesthetics.

Yeah, unfortunately one of the bugs I wasn't able to get to before the deadline was enemies not spawning continuously, haha. If I'd had another hour or so I probably could have ironed out the big kinks, but what can you do?

I got to level 3 :-)