Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zweistar

26
Posts
1
Followers
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

yeah sorry, I realized after the fact that the big eggs don't check to see if the player exists before referencing them. I made it in GMS2, which uses its proprietary language GML.

Oh, you should just have to press space to start the game, you don't click play. I forgot to change the text on the button, sorry.

how weird, I only made the one build, so I wonder what the difference was

strange, are you able to replicate it at all? I can't seem to get that to happen.

Wdym? Once you pick them up with the down arrow, you press X to set them where you're standing and they activate.

Yeah, unfortunately I didn't have much time to iron out bugs or finish the main gameplay loop before the deadline. The initial idea was to have gacha game mechanics, where the party would have stats that affect damage. The lack of block sliding was a bug that I didn't catch until after the deadline, but the fix was literally just moving one line of code above another one lmao. Thanks for playing though, and I'm glad you liked the concept!

Wasn't expecting a bullet hell on the list, but you certainly nailed the aesthetic, and the difficulty is just right :)

Very cute, very fun, great job! :)

So I actually deliberately didn't add instant drop, because the original tetris didn't have it. As for the dungeon portion, enemies are supposed to spawn continuously until you lose, but both spawning and the game over condition had bugs I didn't have time to iron out before the deadline. Thank you for playing though, and I'm glad you enjoyed the aesthetics.

Yeah, unfortunately one of the bugs I wasn't able to get to before the deadline was enemies not spawning continuously, haha. If I'd had another hour or so I probably could have ironed out the big kinks, but what can you do?

I got to level 3 :-)