Is good.
Zuty
Recent community posts
I see other people saying to add destroying buildings, which was the biggest gripe I had really. So I am glad it is being added.
Only other suggestion, have it so that mouse wheel scroll zooms in and out. I love me zooming out and back in again rather than staying at one zoom level and then having to go back into the menu to change it each time.
Really good to know. The game plays really awesome and feels fast enough for an idle game that I was actually more engaged than other idle games I've played. That's a good thing as I felt like the dopamine was hitting often enough that I didn't just minimize it and walk away for hours and hours. I'll certainly wishlist this. Best of luck and great job.
Loving the game so far, just had a question and a possible bug:
For equipment, it will have [0/10] or [2/10] followed by a stat. What does this mean?
Sometimes when that bottom right window pops up it just never goes away. I changed it so it's now over on the bottom left, because it would cover certain buttons elsewise. I have to refresh for that window to go away.
While I do wish there was more to this, the simplicity and relaxed nature of it is very much appreciated. I started by slapping down a burger stand, went to water my cactus, and came back to having $10,000! So from there I could freely build. I think scenery items like trees and statues, terrain features like water and flowers, and being able to buy more land to expand the park outward would be awesome! Eventually you'd end up with a pixel art park of your own creation. These features could all just be visual too and I'd welcome them. I look forward to seeing more great things from you, 5/5!
What an experience this was. Fantastic game! I think something that might get looked over, but proves just how great you are at game design is that from each checkpoint if you reset or died you could almost immediately jump back into the challenge. It didn't start the cycle of obstacles in an awkward space where you had to wait 10 or 15 seconds before you could actually start playing again. I look forward to seeing more great things from you. 5/5
I got soft locked in the second level. You can go up to the very top and then jump back up through the semisolid platforms and be unable to jump to the platform above, but you are stuck on a platform already between two pieces of ground. I'm guessing there was some kind of double jump power I didn't have or maybe there was just something else I missed, but luckily I could quit the level. Not a bad game, I really enjoyed what little I played.
I love that there is no transition between levels, so you might already be jumping in the next level and have to quickly adjust to that. While some may find that as a negative, I felt like it flowed so much better and it feels rewarding just to continue as soon as the board changes. 5/5 Keep up the great work.
Really digging this game. My main complaint is how hard it is to get food. Every other resource has a way to get more or double the value when you make a connection. I've got nearly 1000 lumber, but less than 40 apples. Kind of minor and maybe intended as all this does is allow for offline resource gathering.
The chain connection controls are difficult, because I can't tell if I am about to make a chain or nothing is going to happen. I think you can click the same hook twice which is causing this confusion for me when it really should be you could only click a hook once. Also, maybe a "ghost" chain can be drawn to show that I already clicked on a hook and now when I click on another different hook the chain will materialize or if I click on empty space the "ghost" chain disappears.
Cool concept though, would be fun to run around in.
I like it. My only critique is that because there are so many glowing and outline effects on objects as well as the two characters you control, it can be easy to forget who you are controlling. Maybe drop the glow/outline for the character you aren't in control of or change the sprite entirely for the one you are in control of.
I enjoy.