YES 100%
Zullbatol
Recent community posts
Dear respected author! I will gladly give you two examples.
Combat_1H_Attack1H02_R
Combat_1H_Attack1H03_R
Let's take these two animations as an example. If we make the first animation start with a right leg lunge, and the second animation start with a left leg lunge. This will make the combat more dynamic and anatomically correct. Currently, both attacks start with a left leg lunge.
Similarly for halberd, two-handed, paired, shield and sword. Essentially, one kick position correction is required for 1 animation from. Or as you prefer.
The animations are great, I bought the whole pack. Thanks! There's a lack of animations for climbing stairs, animations for climbing high surfaces, and animations for crawling. If the author adds them in the future, it would be very helpful.
I'm working on an RPG, and I need these animations in many places.
Overall, the running animation needs some improvement, but it's possible that the IK rig is making adjustments. (There's a lack of running dynamics, and I'll make the jumping animations more dynamic later.
The swimming animation is very satisfying!