Dear respected author! I will gladly give you two examples.
Combat_1H_Attack1H02_R
Combat_1H_Attack1H03_R
Let's take these two animations as an example. If we make the first animation start with a right leg lunge, and the second animation start with a left leg lunge. This will make the combat more dynamic and anatomically correct. Currently, both attacks start with a left leg lunge.
Similarly for halberd, two-handed, paired, shield and sword. Essentially, one kick position correction is required for 1 animation from. Or as you prefer.