i like that green ball jump mechanic, feels cool
Zuchwiarz
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Cool game. Movement animations are really well done, they give that dynamic feel. The use of lightning is great, and adds a lot to the atmosphere. The bossfight tho was feeling kinda unfair, i think its really important for a boss to anticipate their attacks. ah, and also nicely done camera movements.
The idea with "possesing" another object is very interesting idea, and fun to play. It has a lot of potential. The puzzles are neat, some of them really tricky. I liked the instant respawn after death, it would be even cooler if the character would be rotated in the right direction after respawn. Only thing that annoyed me, was that after the "possesion" the camera was reversed, looking from the front rather than from behind. Ah, and that place near the end (i like to call it mr incredible corridor, that one that shot black blops), it was so dark, too dark (and im playing in a completly dark room), i had to crank up my screen brightness.
Really cool, game, it deserves more attention, would be grat if you posted some screenshots and decriptions at the game page.
Relly nice pixel art and music. The animations are adding a lot of great feel to jumping and running. Te movement in itself is really satysfying. My highscore is 1949.
I'm not sure about the idea of "3 lifes" in this type of game, and falling after loosing (a couple of times when i was thrown down after touching the water, it was imposibble to climb back, because the falling blocks that were there before have fallen down).
Wow, this is an insanly well made game. We can even choose diffrent character, like... wow. The visuals are amazing, especialy the rolling animation (i love it <3). I love that the character grow bigger the more we eat. And the bouncing mechanic was a great idea, somthings that annoys me in all "physics based" platformers is that it is easy to jump too far when running, so it rewards slow gamplay- but the bounce mechanic fixed it, i can be super fast and still manage to jump correctly. Very cool.
Actually i tried uploading this as a web version first, but it was unplayable, due to calibration issues. I programmed it the way it teleports your real mouse cursor to a specyfic location on the screen (after respawn), but, apparently, it doesn't work in a browser.
But at least I learned how to make WebGL, next game I will uplode the web version. ;^)
I really like the overall look and feel this game has. Especialy the arcade blips and blops while collecting the "arrows", they really make me want to collect all three, even if i'm risking kissing a bird. I also like that the music speeds up the longer you play (my record is 146, im curious how it looks further, does it accelarate infinietly?)


