Alright I'll make sure to explain this better in the next version of the game, thanks for the feedback!
zSuperMicrowave_
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Hey! Thank you a lot for the comment!
In the future settings will probably get better options as this is still a very early prototype of the game, and optimizations also are a concern in case of future versions.
Unfortunately I don't quite get what you mean with the "1 N 2 to N 1 2" thing, do you use arrow keys to change gears? I suspect you might be using the arrows as some kind of state-changing input, while in reality they're just a way to apply some constant force to the stick while you hold the key. But it's just an hypothesis, it's difficult to help people without looking at their screen lol
But I guess I'll have to make the gear shift more intuitive, thanks again for the comment <3
Alright, enjoyment, top tier, concept, top tier, presentation, top tier, use of the limitation, top tier. The design of this game is so clever, because not only is it a puzzle game but it can perfectly be a platformer. I hope that you keep working on this concept because it truly is great! And you only ate 2 cookies, that's insane, my team is made of me and another dude yet we've eaten at least 30 more cookies than you lmao. Great game
Love the art, great music, unfortunately I didn't finish the game because at some point not having checkpoints became frustrating. Or maybe there are checkpoints but I'm so bad at this game that I didn't reach even one of them lmao, anyways, pretty cool game. The jumping mechanic is not super intuitive, it seems wrong to jump when the spring retracts but it works great for the game so who cares I guess, it's a 3 day game so it's totally fine to have missing pieces
I like the concept, but man... first person minesweeper? This game needs explosions! Maybe it's just the web browser version but it completely lacks sounds. Anyway, I always enjoy seeing people refreshing old classics, it's a great concept, maybe in the future you could get back to the project and try to see how much crazier it could become with more functionalities, I think it’d be fun to develop it further
I like the concept, but I feel like you could've evolved it into something much more interesting! I feel like there's some great potential for something, doing a repetitive task seems boring but for some reason once you enter a certain flow state you expect for something else to happen and for the game to evolve around you. But I do recognize that you've made this all alone so good work!
I like the concept, but I feel like you could've evolved it into something much more interesting! I feel like there's some great potential for something, doing a repetitive task seems boring but for some reason once you enter a certain flow state you expect for something else to happen and for the game to evolve around you. But I do recognize that you've made this all alone so good work!




