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zSuperMicrowave_

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A member registered Jul 14, 2023 · View creator page →

Creator of

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Alright I'll make sure to explain this better in the next version of the game, thanks for the feedback!

Uh? 

It should be

1 |  3 |  5

N | N | N

2 | 4  | R

The central row is always neutral until you engage something

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Hey! Thank you a lot for the comment!
In the future settings will probably get better options as this is still a very early prototype of the game, and optimizations also are a concern in case of future versions.

Unfortunately I don't quite get what you mean with the "1 N 2 to N 1 2" thing, do you use arrow keys to change gears? I suspect you might be using the arrows as some kind of state-changing input, while in reality they're just a way to apply some constant force to the stick while you hold the key. But it's just an hypothesis, it's difficult to help people without looking at their screen lol
But I guess I'll have to make the gear shift more intuitive, thanks again for the comment <3

Why is there a literal skeleton in the blender file?

cool concept

Wow, thank you! I never made 2d games and my teammate was new to Godot so that's why the 2d is less polished, thanks for the advice

Alright, enjoyment, top tier, concept, top tier, presentation, top tier, use of the limitation, top tier. The design of this game is so clever, because not only is it a puzzle game but it can perfectly be a platformer.  I hope that you keep working on this concept because it truly is great!  And you only ate 2 cookies, that's insane, my team is made of me and another dude yet we've eaten at least 30 more cookies than you lmao. Great game

Classic clicker, but with very cute art! Needs some visual feedback but in a way the lack of it actually makes it more relaxing and fits the style of the game

Love the art, great music, unfortunately I didn't finish the game because at some point not having checkpoints became frustrating. Or maybe there are checkpoints but I'm so bad at this game that I didn't reach even one of them lmao, anyways, pretty cool game. The jumping mechanic is not super intuitive, it seems wrong to jump when the spring retracts but it works great for the game so who cares I guess, it's a 3 day game so it's totally fine to have missing pieces

Woah, thank you for the review! I don't think we'll keep working on this project but thank you

I like the concept, but man... first person minesweeper? This game needs explosions! Maybe it's just the web browser version but it completely lacks sounds. Anyway, I always enjoy seeing people refreshing old classics, it's a great concept, maybe in the future you could get back to the project and try to see how much crazier it could become with more functionalities, I think it’d be fun to develop it further

uh... i think i posted the same comment twice but just not to risk deleting them both I'll leave everything as it is lol

I like the concept, but I feel like you could've evolved it into something much more interesting! I feel like there's some great potential for something, doing a repetitive task seems boring but for some reason once you enter a certain flow state you expect for something else to happen and for the game to evolve around you. But I do recognize that you've made this all alone so good work!

I like the concept, but I feel like you could've evolved it into something much more interesting! I feel like there's some great potential for something, doing a repetitive task seems boring but for some reason once you enter a certain flow state you expect for something else to happen and for the game to evolve around you. But I do recognize that you've made this all alone so good work!

I love the graphics, I would have enjoyed longer and more complex puzzles, but it's not bad at all, very cool game! Also I hate riddles, but that's just me I guess lol

Just as timecop said, you truly are a legend. Thank you.

I don't have friends to play this with D=:

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You can almost play infinitely just by going in one direction and dropping cakes.
One way you could solve I think would be to change randomly the position of the target of the projectiles. This would prevent the player from avoiding everything just by running away from the danger

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Ahah thank you, I also enjoyed playing your game, it's a cool concept!

Really interesting. I like gears.

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This is... really immersive. It's fascinating how much this little game is immerssive.

This game really inspires me.

Help me, how do I stop it from using all my GPU? It's running at 500 FPS, I don't need them!

Non vedo l'ora di martellarmi i maroni con un cactus per dimenticare il dolore che ho provato nel giocare questa schifezza. Ah ma aspetta, sono io lo sviluppatore...