If you created a purlin noise function that effected other blocks' variables, kinda like Unity's shader thing's purlin noise function, that might be cool.
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Thank you, I'm actually currently working on a post-jam version where most of these issues will be fixed.
I know about the folder with the data error, the game's placeholder name was lowlands and I forgot to change some of the stuff before uploading, I'll fix that in the post-jam version as well.
I loved this game and laughed hysterically at every joke, although I did notice it was kind of Undertale based, not that there's anything wrong with that. My one criticism is that I feel like the fetch game minigame should be controlled by the mouse. Please make this game longer.