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Zraxis

4
Posts
A member registered Oct 05, 2018

Recent community posts

Oh I just found the Respec for the food, my bad! It being locked behind money boosts meant that I didn't see a reason to pay it off until I had literally run out of things to pay for

Oh, weird bug I had, one of my parties got split between two floors, so they were never able to start and I had two floors stopped producing

It's really fun!

Since you're looking for suggestions/feedback, it's a little annoying to have skills not visible from the start, especially since there currently aren't enough available skills to unlock them naturally with the skillpoints, but even so I'd have to sink points in to a skill I don't like just to even *see* if there is something worth getting down the line, let alone to unlock buying it.

I think you should add an additional 'merchant' (maybe alchemist kit as far as skills go) class that doesn't have any direct skill deficit and can go for any equipment since their plan would be to sell it. The general idea is that there's someone who can mess with your more meticulous planning but if your floor still can deal with and account for him he buffs the whole party's gold drop by some amount.

I also think that there needs to be some way to respec talent points but more importantly the food purchases, because it's not very clear that it's an either or situation until you purchase (this can easily be solved by just listing the purchase as 'upgrade 1' and then opening a popup that shows the two options, although that would also make it hard to cross reference what they do and how they overlap, which was important to me. Alternatively, and my preferred, you could push the unpurchased upgrades to come back around after full upgrading for exorbitantly more money.

Some things I would fix:

Something that notifies you of what an object does

An actual exit?