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ZoraDementio

4
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A member registered Aug 23, 2021

Recent community posts

A neat little game. I think the UI is great, very easy to read. The artwork is also good, with the princess being easy enough to remember, but with enough details that you likely will trip up on remembering some parts. I think the game could maybe do with having either a few more "spooky" alts to the princess, that or implementing a tweak to the RNG to guarantee those alts to show up more often the farther into the shift the player goes. The game over jumpscare is fine, though (spoilers, encoded in rot13) ||vg'f whfg gur fcbbxl vzntr fubja ba gur fgber cntr sbyybjrq ol gur grkg "tnzr bire" fb vg'f abguvat fcrpgnphyne.|| My only major complaint (in terms of gameplay) is that the game is just slow enough to be notable and possibly annoying. I'd particularly point to the animation of rejecting an animatronic, as I think it could have been sped up just a tad. A minor complaint by my standards. What is more pressing is that, as far as I can tell, there's a bug in the Windows version of the game (might be on the other versions, but I use a Windows device, so I can't fact-check this). After completing the shift, if you try to play again, you can only go through one anamatronic before the game gives the "you survived your shift" message and boots you to the title screen. It does resolve after opening and closing the game again, but I still think I should point this out. Overall, not a bad first outing from the dev, only a few rough edges to smooth out, really. I could easily see this being expanded into something beyond the GameJam build.

Well look at that. Most of the bugs I listed have been fixed!

Now if only I could make out with Lyle sloppy style...

I've played through 5+ hours of the 0.29 version and so far I really love this game. The art is absolutely gorgeous and I'm exited to see where the story unfolds. I do, however, have to share a few things that I had problems with, though most of these are bugs that should get fixed in the full release or mechanics I just didn't understand which is mostly on me.

1. When it comes to the Baby Teeth fight, I have no idea how to trigger it? It's totally possible (and probable) that I missed something, but I skipped over the initial encounter with it once killing the mother. I thought playing army with the one child (forgot his name) would cause it to respawn but it never did. I have seen other playthroughs where you can trigger the fight after dodging the initial encounter, so I'm not sure what's supposed to happen.

2. As soon as I got the boredom status it never left my character, despite me often having day-long trips exploring the building. Again, I don't know if this was a glitch or if I was playing even more carefully than I thought.

3. My plant was dying even though I was pretty diligent about watering it daily.

4. Had Hellen show up at the door even though she was already in my party.

5. Had my metal bat crack on me when I used a tonic on a party member outside of battle.

6. When selecting to leave when taling to Jasper it initiates a combat sequence (though thankfully you can run from it).

Despite this, like I said, I overall thought this was a good game. Hell, I often forgot I was playing a demo at points. I can only imagine that the full release will be absolutely amazing and I can hardly wait.

Also please let me kiss Lyle whenever I'm begging you

Cool game concept! Wish there was at lease some sort of "You Did It" screen at the end or something but other than that it was good. Got 9/10 in the end (damn you toilet-brush hair!)