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Zopiac

7
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A member registered Mar 29, 2014

Recent community posts

Oh, nice! It may be nice to have a link to the store page. Of course, Itch itself doesn't only support Quest VR, but I think I get what you mean.

Looks fun, if not for <current events> I'd play this with some friends. I opened it on my own to see how it plays, and I must say that the lack of smooth or snap-turning severely hinders gameplay in a smaller room, and I can't imagine it would be better when you have four monsters chasing you, perhaps making you forget about how you're winding up the cable and causing trip hazards in panic.

In addition, the Index controller models cause interference with the minimap model. If it were moved out a few more centimeters (or if the sensor band on the controller model was removed) this would be solved.



Axegend VR demo community · Created a new topic PCVR?

The information blurb states "Inputs: Oculus Rift, HTC Vive" but it's only for the Quest, not Rift/Vive/Index/WMR?

I don't suppose that adding support for PCVR instead of just Quest would be as simple as enabling a setting during game compile, would it? Very neat concept, though.

Just played the tutorial level of 2.0.0 on Valve Index. So far my complaints are: inability to invert Y axis look to "proper" 6DOF control makes it feel awkward, unless I simply missed it in the options; the menu seems erratic to navigate and I'm frequently losing where the supposed cursor is; the sound effect for changing weapon is very harsh and the volume varies *dramatically*, to the point of pain for me when volume is otherwise set normally. That and there was a typo for something like 'tutorial.ennemy.message.0' in dialog, where it should be enemy. Not that those are anything but placeholders anyhow, obviously.

Otherwise, it looks promising! Could always do with more Descent successors.

On Valve Index, can't turn. Touchpads and joystick do the same things, left hand being move and right hand being eject clip and safety. Just dropped a full clip because of this and it clipped straight through the floor as best as I can tell.


And after a bit more playing, I accidentally dropped my gun through the floor as well. Still a very nice adaptation of Receiver for VR, mind. A bit too difficult for me, really, especially the drones.

Don't know if there's any activity here whatsoever, but on Windows Mixed Reality via SteamVR I have no motion controls available to me, so all I get is a launch screen with title, seizure warning, and Dive in.