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zongor

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A member registered Jun 11, 2020

Recent community posts

(1 edit)

(2 edits)

Stuff I liked

    • Mouse movement
    • Dwarf fortress esq names!
    • The bears are cool
    • New animations for eyes when they get hit made me lol
    • Like the new ui
    • FOV slider!
    • skybox and day-night lighting effects are nice
    • shadows are cool
    • like the new progression with the builder and ritual sellers
    • like being able to swap between cards! especially between buffs and producing mats.
    • balance seems much better in early game
    • I like how buying buildings and units are together now, it makes me not worry about whether I screwed myself by buying a building instead of units.
    • The economy is neat, like waiting for when ears are worth a lot and selling it all then is satisfying.
  • Minor things / new features
    • Would be nice to have a description by the units for new players / players who haven't seen that unit yet
    • Ear icon by sell?
    • Producing hides/ingots/etc. was kinda confusing at first, Like I was expecting a production menu or something? prolly just need some flavor text saying that it is automatically generated from gold if exists.
    • I think that the spheres that the goblin wizards have might need some balancing. if you have a lot of units in a pack they just get destroyed and there's not much you can do about it. I wonder if the "Wizard beats Warrior beats Archer beats Wizard" triangle might be helpful for balance. Or maybe have a new unit that is able to ward/anti-magic field an area around some units in a short radius? Might be kinda cool for balancing because maybe then your own wizards might not be able to use their spells so you would have to balance anti-magic vs magic?
  • Bugs
    • Fire particle effects still run while paused (like in settings) and has weird artifacts
    • House has weird artifacts in buy menu
    • Not sure if the "Drag Move" setting does anything?
    • Maybe i'm not using/understanding it correctly but it seems like making resources is kinda broken sometimes. Like I will have enough gold but it wont be taken out or create the resource sometimes?
  • Comments
    • Not sure if you want to go this way, but this reminds me a lot of Stronghold now. Especially with the new production buildings and how the battles work. If you wanted to expand in that direction I think that would work really well.

I think the cinematic view is more what I was thinking of.

Also I played starting with knights only and I rolled that time, so sounds like if you start with knights its much easier.

(2 edits)
  • Stuff I liked
    • I had a lot of fun!
    • UI is very clean
    • Camera feels good
    • the town building aspect
    • that you can kinda “respec” yourself by selling the buildings 
    • how the abilities synergies with each other
    • Linux build!
  • Minor issues
    • I would have some days where I would lose units and not make enough money to replace them
    • Not able to cancel project upgrades once you commit to them 
    • Wish that there was a way to heal units between days I wish that Long rest was 
      • either on by default?
      • make it scale by number of buildings; 1% per building?
      • make a specific healing building?
      • make it so that it is much more common?
    • I think some units need some balancing
      • Maybe intended but Witches cannot survive by themselves
      • Woodsman are slower than knights?
  • Bugs
    • Enemy DOT ability does damage even after the day ends 
  • Feature requests
    • Mouse controls (RTS style)
    • Make it so that ctrl moves the camera slower and shift faster  
    • Not sure if this is intended, but my total war senses really want to be able to position my units in a specific way before the day starts & know the direction the enemy is coming from 
    • First person mode would be cool
    • FOV slider in settings?
    • Minimap?
    • It would be nice to have permanent unlocks between games to make it slightly easier / different