
zongor
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A member registered Jun 11, 2020
Recent community posts
Stuff I liked
- Mouse movement
- Dwarf fortress esq names!
- The bears are cool
- New animations for eyes when they get hit made me lol
- Like the new ui
- FOV slider!
- skybox and day-night lighting effects are nice
- shadows are cool
- like the new progression with the builder and ritual sellers
- like being able to swap between cards! especially between buffs and producing mats.
- balance seems much better in early game
- I like how buying buildings and units are together now, it makes me not worry about whether I screwed myself by buying a building instead of units.
- The economy is neat, like waiting for when ears are worth a lot and selling it all then is satisfying.
- Minor things / new features
- Would be nice to have a description by the units for new players / players who haven't seen that unit yet
- Ear icon by sell?
- Producing hides/ingots/etc. was kinda confusing at first, Like I was expecting a production menu or something? prolly just need some flavor text saying that it is automatically generated from gold if exists.
- I think that the spheres that the goblin wizards have might need some balancing. if you have a lot of units in a pack they just get destroyed and there's not much you can do about it. I wonder if the "Wizard beats Warrior beats Archer beats Wizard" triangle might be helpful for balance. Or maybe have a new unit that is able to ward/anti-magic field an area around some units in a short radius? Might be kinda cool for balancing because maybe then your own wizards might not be able to use their spells so you would have to balance anti-magic vs magic?
- Bugs
- Fire particle effects still run while paused (like in settings) and has weird artifacts
- House has weird artifacts in buy menu
- Not sure if the "Drag Move" setting does anything?
- Maybe i'm not using/understanding it correctly but it seems like making resources is kinda broken sometimes. Like I will have enough gold but it wont be taken out or create the resource sometimes?
- Comments
- Not sure if you want to go this way, but this reminds me a lot of Stronghold now. Especially with the new production buildings and how the battles work. If you wanted to expand in that direction I think that would work really well.
- Not sure if you want to go this way, but this reminds me a lot of Stronghold now. Especially with the new production buildings and how the battles work. If you wanted to expand in that direction I think that would work really well.
- Stuff I liked
- I had a lot of fun!
- UI is very clean
- Camera feels good
- the town building aspect
- that you can kinda “respec” yourself by selling the buildings
- how the abilities synergies with each other
- Linux build!
- Minor issues
- I would have some days where I would lose units and not make enough money to replace them
- Not able to cancel project upgrades once you commit to them
Wish that there was a way to heal units between daysI wish that Long rest was- either on by default?
- make it scale by number of buildings; 1% per building?
- make a specific healing building?
- make it so that it is much more common?
- I think some units need some balancing
- Maybe intended but Witches cannot survive by themselves
- Woodsman are slower than knights?
- Bugs
- Enemy DOT ability does damage even after the day ends
- Feature requests
- Mouse controls (RTS style)
- Make it so that ctrl moves the camera slower and shift faster
- Not sure if this is intended, but my total war senses really want to be able to position my units in a specific way before the day starts & know the direction the enemy is coming from
- First person mode would be cool
- FOV slider in settings?
- Minimap?
- It would be nice to have permanent unlocks between games to make it slightly easier / different
