Sorry, we do not intend to add a female character protagonist to the game. We hope you can enjoy it anyway!
Zolvatory
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Heyo! Thanks for your comment and your support! We're still going to work on the combat, movement and overall gameplay a lot in the future. We have now added a dash for example (even if it still needs a lot of work).
The walljumps/clings have also been reworked to not make you fall off, even if you press the other direction! Although as a compensation you now slide down slowly while clinging.
When it comes to the "interrogation/adult scenes", that is absolutely something we want to do and are already doing in some of the paths you can take in the dialogue tree. As the writer I just want to be very careful with how much information I give at the start of the game and with characters that aren't really too relevant to the story as a whole! Some hints were thrown in already though.
Thanks again for your support! It would be a dream come true to develop this game as our main job.
There will 100% be a gallery mode later on in the game, it's just not a focus yet! As for audio in the defeat animations, what exactly do you mean? If it's voice work, we're most likely not going to add anything like that. Other than that, sound effects should already exist for the defeat animations!
We're extremely glad to hear you like the designs and animations! We hope we can continue to please on that end!
Once you are in the title screen (not the main menu but the screen before that!), press F4. It resets the save file completely and with that also the dialogues.
Loss scenes in terms of animations are always the same but what changes is the dialogue the monster girls have with you. On how to achieve the different dialogue trees: It all depends on which answers you give or at which point in the dialogue tree you climax. Not just that but also if you have come before and what answer you may have given there.
Currently we're unhappy with the system since it's still in there from the very first version. You usually get grabbed upon getting downed if an enemy is nearby. Otherwise you will game over after cumming three times, which is something we'll definitely change. That system definitely needs some refreshing, so thanks for pointing it out to us again!
I assume what you are talking about is the button below "quit" which will take you to our Patreon (hence why it's trying to open something in your web browser!)
It should at least light up, so not too sure why it isn't in your version of the game. We'll see if there's something up with it. Thank you for playing~
Currently there are two enemies. The fairy and the wolf (which you can find at night by changing it at the lamp on the table).
We also decided to cut the amount of animations (for now) so we can get enemies out quicker and focus on things that are more important like movement and other gameplay adjustments.
Oh, I absolutely agree with all the comments we are getting about movement and combat! It's definitely going to be the next big thing we are working on for 1.3! Something like a roll was even implemented in our current dev version but we're still playing around with it.
Thank you very much for your feedback.
So for this version we just gave people lots of money to test things out in the shop (which you can find after moving to screens to the right in the lower area). Other than that you get money by defeating the fairies! They drop little coins, but I think we'll make them more visible in the future (like a little turning animation or shine)
Thank you for playing the game. More content is already being made and when it comes to dialogues not only are there 4 different dialogue trees (For when you first get caught, then one for once you either freed yourself the first time or when you climaxed and one last one that then repeats) but also about 36 different dialogues for the game over scene. Some error in the coding may have caused endings not to show up and we're currently investigating it.
Yet again thank you for playing.
All we can say is that what we are currently waiting for with the new update is for the art to be finished. Most other things have already been implemented (and work on future content beyond that has also started). We'll also take a look at maybe changing a few things up (like amount of scenes and whatnot) to make our work go faster!
There are definitely plans to add a gallery mode later on in the games development. This is planned to include H-scenes (and other animations) for now, but we can take a look at possibly implementing things like concept art as well when the time has come. For now concept art for a handful of characters is accessible for Patrons!
