Hey, I really enjoyed your game – great fun!
Some feedback:
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When you sell an item, it always sells the first one you bought. Most of the time, that's actually a drawback. You should be able to choose which item to sell (or maybe I just didn’t figure out how to do that?).
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Adding new tokens to the grid (like blood, healing, etc.) usually weakens your build, since it reduces your chances of pulling off big combos. The best strategy often seems to be just focusing on the base magic tokens.
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I managed to reach around wave 45 using the item that deals damage equal to 5x your healing, combined with the one that heals you at the start of the run based on a percentage of your max health. I haven’t found another build that gets that far. Regardless of your build, some items feel mandatory (like the one that increases your max health after each battle, for example).
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Also, losing your turn because of a misclick that swaps tokens without triggering a combo feels frustrating.
Other than that, really cool game – thanks for making it!
[EDIT] Also, what does Luck do ? I feel like it increases chance of chaining combo.