This is a super chill game and I haven't played any like it during this jam, very original. Loved all the characters and the board game style!
ZodiacSauce
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Got to round 12! Great game and I don't play dominos, but I play DomiRogue! What a madman for making something so polished in such a short time. I'll definitely be sinking time into this when I want to chill and vibe out with some dominos. Tasty sound design and slick visuals. I liked the feedback of the dominos jiggling when you click them. Very well done!
Some of my favorite art in the jam, and I love the main character and enemy designs! The gameplay and combat feel good with nice feedback on the enemies. Really cool environments and the sound design was well done too. My only complaints would be the lightning skill is a bit of a flashbang grenade to my eyes. That and the performance dipped pretty bad at times but that could be my dying laptop haha. Great game with a ton of personality!
TLDR: Great game dude!
I cast "Pot of Greed!" I said I was gonna stop after rating 100 games. Saw yours and said "okay, 101." Good move on my part because I ended up loving this game. Hilarious intro that gets you points for Originality & Innovation. It is pretty much a Brotato/ Vampire Survivors-Like but it is a darn good one. Tasty sound fx / music to get you pumped and awesome art! Super solid foundation with the upgrade system and multiple weapons already. I'd keep leaning into your sense of humor to make your games (no matter the genre) memorable and original.
Pushing the batteries was indeed difficult but the slowly building chaos of it was fun. The low poly graphics were cool and it performed well considering at one point it said I had like 400 batteries. Cool concept and use of the theme, just polish up the physics of the batteries if you want it to be a little more accessible.
I'm biased because I read the description about playing a fighting game in computer class and I think that is awesome! The art is good and the characters remind me of the ones from the games I would play when I was supposed to be working in computer class haha! This is a cool game for bringing over a laptop and playing with a friend.
Great visuals and sound. I loved when I realized there was a little physics minigame to start the actual game. I did not love when I realized how difficult it was to start the actual game. I was unable to play the actual game. I still gave you a really forgiving rating because I'm almost positive I'd love your game. Physics games are right up my alley but even after tweaking the sensitivity it was just a little to cumbersome. I will come back and try this again at some point because the comments make it seem like I'm missing out on a lot.
Great art and character designs, the attack animations and effects looked sweet too. The story going on in the background was cool especially towards the end talking about choosing a purpose it almost made me tear up like a cheesy anime moment. Keep putting that heart and personal touch into your work to make an impact on people!
This is a good little puzzle platformer demo! You've got a relatively simple mechanic that you could do a lot with. Felt satisfying getting past that second level with the glass platforms. Keep iterating and brainstorming on new puzzle designs and levels, you already have good systems in place to work with.
Thanks for playing! You can press "Y" to restart but I will switch that to "R" in the future, I'm so clumsy on controls that I kept hitting "R" on accident while playing and restarting. But I noticed most games use "R" to restart so I'm just gonna cave haha I'll check out your game and let you know what I think.
I like the idea of a super speedy character but maybe have them accelerate to their max speed a little slower. I also had a hard time with the vines despite trying to spam spacebar. With an easier first level the player could get used to the way the game feels. Keep working and you could end up with a fast and fun, slippery sliding platformer.
Great movement mechanic, very satisfying with lots of juicy feedback to reinforce it. Loved the impact frame dash animation but I agree that an option to dial it down will be essential for accessibility. Great game feel with the slowdown on the dash, the game feels very responsive. Loved the slick and simple visuals with the bloom, the intro was also a great touch to make a simple game stick with you even more.
I was kinda brute forcing the puzzles but this was one of the few puzzle games where that felt good and almost intended. The complexity ramped up at a good pace which made learning without a tutorial feel okay (although of course a tutorial might be a good idea.) I also like how you interpreted the theme (being overpowered isn't always a good thing)

