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Nemux

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A member registered Mar 14, 2024 · View creator page →

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Search NotHyper-474 Funkin-Legacy-Linux GitHub

Search NotHyper-474 GitHub

(1 edit)

Search “NotHyper-474 Funkin-Legacy-Linux” on Google, then click on first GitHub link

This dude have updated versions of FNF: https://github.com/NotHyper-474/Funkin-Legacy-Linux/releases

This game will no longer update

(2 edits)

I found the issue, when testing 32-bit Farsky I changed the folders where 64-bit dlls were and it crashed because they were not found. I tested this before but uploaded the wrong version, apologies for the time wasted.

I updated it with the fix. Also included debug files just in case someone else needs them.

(2 edits)

In downloads there is a “Debug files for Windows” zip I added, put these executables in the folder and run it to know more about the issue, and screenshot full crash

Also, note that this game requires a sound card on Windows (head/earphones or speakers and their drivers) and will crash without it

(3 edits)

Replace %java%w with %java% in the bat file and screenshot the console output to see what error is (I think you need to open cmd and enter farsky.bat). If you’re on Linux execute the shell script from terminal.

Also you can’t open the game in OneDrive

(1 edit)

It could be that you don’t have a sound driver/device, it also happened to me

(2 edits)

It could be that you don’t have a sound driver working, it also happened to me

(1 edit)

It’s not updating anymore, see this

Game saves and config are on AppData (windows), but the config file can’t be opened by a text editor

(2 edits)

Exageras, de todas formas si hubiera versión de 32 bits correría con lag en esas CPUs de 32 bit. Está mal optimizado el juego

Bad PC

Hitler said:

For that comment now I know your intelligence is barely enough to be an average Garten of Banban fan

(1 edit)

So, I managed to successfully build a FNF release for Linux but it crashes, I get this error when I start the game:

source/funkin/modding/PolymodErrorHandler.hx:84: [ERROR] Your Lime/OpenFL configuration is using custom asset libraries, and you provided frameworkParams in Polymod.init(), but we couldn't find a match for this asset library: (vlc)
source/funkin/modding/PolymodHandler.hx:158: An error occurred! Failed when loading mods!
source/funkin/util/logging/CrashHandler.hx:62: Error while handling crash: Null Object Reference

Called from funkin.util.logging.CrashHandler.buildCrashReport (funkin/util/logging/CrashHandler.hx line 144)
Called from funkin.util.logging.CrashHandler.logErrorMessage (funkin/util/logging/CrashHandler.hx line 111)
Called from funkin.util.logging.CrashHandler.logError (funkin/util/logging/CrashHandler.hx line 104)
Null Object Reference
source/funkin/util/logging/CrashHandler.hx:62: Error while handling crash: Null Object Reference

Called from funkin.util.logging.CrashHandler.buildCrashReport (funkin/util/logging/CrashHandler.hx line 144)
Called from funkin.util.logging.CrashHandler.logErrorMessage (funkin/util/logging/CrashHandler.hx line 111)
Called from funkin.util.logging.CrashHandler.logError (funkin/util/logging/CrashHandler.hx line 104)
Null Object Reference
Called from funkin.util.logging.CrashHandler::logError funkin/util/logging/CrashHandler.hx line 104
Called from funkin.util.logging.CrashHandler::logErrorMessage funkin/util/logging/CrashHandler.hx line 111
Called from funkin.util.logging.CrashHandler::buildCrashReport funkin/util/logging/CrashHandler.hx line 144
Error : Null Object Reference

I don’t know what could be, I have VLC installed

(2 edits)
ERROR  (unknown position)

     | Unix.Unix_error(Unix.EACCES, "create_process", "/home/znemux/.local/bin/haxelib")

???

I’ll try to build the game for Linux

Can you please update for Linux

I also want Linux port

Itch is trustable

Sometimes large games written in Godot runs poorly even if its 2D because of GDScript. And 32bit emulation on 64 bit is worse, may be good 32 bit on 32 bit system.

(1 edit)

Instala Java 17 y ejecuta el Jar de la version 64 bits.

Puedes instalar Java 17 en esta página.

(4 edits)

Try to install Java 17 and run the 64 bit version’s Jar.

You can get Java 17 from Azul Zulu.

Java 8, 11, 17 applications always work for 32-bit Windows.

(5 edits)

GG. I come from libGDX discord. Here is some feedback:

You could make the Windows, Linux and Mac distributions smaller if you bundle a standard JRE, not the whole OpenJDK (since it has files for development only). You can get these distributions in Adoptium Temurin.

Also have an exclude(“**/*.psd”) in you Jar task (desktop/build.gradle) so it won’t include Photoshop files (as you wouldn’t need it to run the game, only for development and it will only take space in the distribution).

If the Mac distribution only includes files for x86_64, you better make clear in the name by adding “intel” to it so Apple Silicon users won’t be confused because can’t run the app (Or maybe they can? I never used a mac).

The window in a 1366x768 monitor doesn’t show entirely, it hides the title bar, so its hard to close the game, you could reduce the default window height 100px, or even better, add fullscreen mode and an exit option in the game.